GadgetUK, on Tue Mar 27, 2012 4:07 PM, said:
The problem at the moment is I cannot get hold of the author and he never made the source open - ironic as it was open source to start with... Anyway, I will progress with the issues you've raised and fixed and try and get the GP2X version of Handy updated.
I have looked through my list of emulators and found the GP2X and GP32 emulators there. Like you said, I haven't been able to find any source code for the GP2X, but did have an archive called "handygp02.zip" which contains source code (gpmain.cpp) and a handygp.xfe file (the binary I guess). Not sure if this is helpful, but I thought I would mention it.
GadgetUK, on Tue Mar 27, 2012 4:07 PM, said:
(65SC02 - not sure what the SC code means).
The 6502 was the first chipset, then came the 65C02 and 65SC02. The 65C02 has the largest instruction set of the three and the 65SC02 has most of the extra instructions that the 65C02 has, but missing some (RMB, SMB, BBR and BBS).
GadgetUK, on Tue Mar 27, 2012 4:07 PM, said:
Moving forward I am looking at getting an SDK, and possibly a Lynx flashcard (might be hard, seem to be next to none around) and developing some games for the Lynx. Keep up the good work, it's nice to see that some one has passion and enthusiasm for the Lynx - keeping it alive!!
Thanks. Good to hear.
I've begun programming a port of an Atari 2600 game myself and have gotten my development environment set up. Apart from debugging support I feel like it is very productive. I should really write something on this. It might not suit everyone, but there might be takers.