For those who were here in late 2009 and a very short week in 2010, ya'll know I was working on a game called Atomic Meltdown which was/is going to be my first game for the Atari 2600 programmed with the Batari Basic.
I've been messing with the code pretty much a little bit every day since I became active on the boards again. I'm going to use a mixture of things I've read, learned, and what I know to make this game fun and make this game complete. PAC-MAN-RED is doing the graphics, currently working on an AWESOME title screen and sprites for me. Check my latest post for the most recent binaries.
I'm going to add one more or too more things to the gameplay to make this game complete.
1st. Once an atom flies into a room, it will stay there and bounce all over the screen. I think I can have two of these on the screen at once, not sure yet, I need to play around with it.
2nd. The game never ends, you never win, this is a game based on time and how long you can last . . . period.
3rd. I'm going to make it so another object appears on the screen, if you can hover over it for lets say 3 seconds, you get a short shield, energy absorber, something I don't have a name for yet that will let you colide with one of the incoming atoms and remove that atom from the screen, also you get a time bonus of like 5 seconds added to your time, however you have to enable this shield/etc and it only last for a few seconds, and once its been activated and used, you have to wait for the object to appear on the screen again and get the ability again.
4th. I'm thinking of making the room shrink and expand constantly.
Those are my ideas at the moment, I think I can implement all of that with ease. Any advice and feedback is more than welcome.
Here are the two threads I had started, one is old, from 2009 and the other is from 2010:
Atomic Meltdown <-- my new homebrew game
Atomic Meltdown V2 - Changing Gameplay and other stuff
Thanks
Disjaukifa
Edited by disjaukifa, Mon Sep 12, 2011 10:19 AM.















