For those who wanted news from me, this is part of the news...
Hello,
It's been a while I've really coded ColecoVision stuff... difficult to go back coding but I did.
Reccently, I've not only uploaded my ColecoVision devkit source code to a SVN server, but also I'm experimenting to add back SuperAction controllers support. Why this support was removed in the first place? because I wanted to save previous cpu time and bytes in the ROM file needed to catch the spinner ticks and decode the 3rd and 4th fire buttons.
Dale Wick is hosting the SVN server at adamcon.org and he will confirm if the modified version works with a SuperAction project of his own in a playable alpha state I will say... that he plans to show me this saturday (August 27, 2011) at the CCJVQ meeting. Luc Miron (Pixelboy) will be at this meeting too selling ColecoVision homebrew games and answering questions... a kind of Coleco party in perspective!
While back into the devkit codes, I've cleaned up a little bit the source code and modified at least one thing : screen_mode_2_text() and screen_mode_2_bitmap() no more set screen ON by default (Why? because programmers including me tend to update the VRAM (Video RAM) right after calling these methods and it's a bad idea to massively update VRAM while the screen is ON).
Homebrewers ColecoVision who are using this devkit you have 2 options from (not) now : accessing the SVN server (as a guest or even an official contributor), or waiting my Coleco web site to update.













