Not sure if this post belongs here or if I'll immediately get angry responses from programmers, but whatever...
As a kid, I was a huge fan of air hockey. My parents bought a cheap used table at a garage sale and we played on it for years. We also had an Atari 8-bit computer. One of my dreams was to one day program an air hockey game for the computer, but I barely learned any programming for it and I never started the project.
Recently I was thinking how the Atari 5200 controllers could be ideal for controlling "air hockey paddles". A circle representing the paddle could be controlled based on the position of the joystick. Dead center (a place rumored to exist on the controllers) would put you in the center of your side of the table, for example. Control would be similar to how the joystick is used for games like Missle Command, Centipede and Star Wars: The Arcade Game, except you'd only get to move around on your half of the board (or possibly slightly over the middle line?).
Anyway, I thought this would be like taking Pong to the next level, and I'm not of anyone making an air hockey game for any video game system (I could see something like this working on the Wii). There would be two player-controlled circles (for the paddles) and one red circle (for the puck). Getting the angles and velocities for the puck movement, depending on how the paddles come in contact with it, or how the puck isn't hit and it eventually slows down til it stops, could be a challenge for someone, but maybe a fun challenge.
What do YOU think? This would be an easier programming idea than the multi-level games for both Thundercats and The Mysterious Cities of Gold that I will begin programming 40 years from now for the Atari 5200.














