disjaukifa, on Thu Sep 8, 2011 9:37 PM, said:
Mr SQL, on Wed Sep 7, 2011 8:36 PM, said:
It's also tuned to be a little tougher. We just played it for a couple of hours with no crashes and having to reload. Comments on this build were that the different screens started to feel like colour therapy with a hypnotic pleasing effect, and that the cities looked martian
RT thanks for the info on the debug screenflash, that's a great utility!
Just played a couple of rounds on the good ol 2600. Fun game, first time I've played it honestly, but it was challenging in a variety of ways. may I make a suggest? Don't have a ship on the bottom following you, make it so you have two or three on the bottom that are stationary but still shoot at you . . . just an idea.
Good job!
That's a cool idea, maybe I will revise it to have more ground ships in subsequent screens or have it alternate; agree they would have to be stationary if there was more than one.
I was also thinking of writing another video game with the new compilers beyond-semigraphic abilities but still keeping the focus on gameplay.
Very cool you played it on the real hardware btw













