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CityScape New 2600 Game


32 replies to this topic

#26 Mr SQL OFFLINE  

Mr SQL

    Chopper Commander

  • 121 posts

Posted Fri Sep 9, 2011 8:42 AM

View Postdisjaukifa, on Thu Sep 8, 2011 9:37 PM, said:

View PostMr SQL, on Wed Sep 7, 2011 8:36 PM, said:

Here's a new build with the bug fixed that Yart had found and absolutely no flicker on any game screens :)

It's also tuned to be a little tougher. We just played it for a couple of hours with no crashes and having to reload. Comments on this build were that the different screens started to feel like colour therapy with a hypnotic pleasing effect, and that the cities looked martian ;)

RT thanks for the info on the debug screenflash, that's a great utility!

Just played a couple of rounds on the good ol 2600. Fun game, first time I've played it honestly, but it was challenging in a variety of ways. may I make a suggest? Don't have a ship on the bottom following you, make it so you have two or three on the bottom that are stationary but still shoot at you . . . just an idea.

Good job!
Thanks disjaukifa!

That's a cool idea, maybe I will revise it to have more ground ships in subsequent screens or have it alternate; agree they would have to be stationary if there was more than one.

I was also thinking of writing another video game with the new compilers beyond-semigraphic abilities but still keeping the focus on gameplay.

Very cool you played it on the real hardware btw :)

#27 disjaukifa OFFLINE  

disjaukifa

    River Patroller

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Posted Fri Sep 9, 2011 8:59 AM

View PostMr SQL, on Fri Sep 9, 2011 8:42 AM, said:

View Postdisjaukifa, on Thu Sep 8, 2011 9:37 PM, said:

View PostMr SQL, on Wed Sep 7, 2011 8:36 PM, said:

Here's a new build with the bug fixed that Yart had found and absolutely no flicker on any game screens :)

It's also tuned to be a little tougher. We just played it for a couple of hours with no crashes and having to reload. Comments on this build were that the different screens started to feel like colour therapy with a hypnotic pleasing effect, and that the cities looked martian ;)

RT thanks for the info on the debug screenflash, that's a great utility!

Just played a couple of rounds on the good ol 2600. Fun game, first time I've played it honestly, but it was challenging in a variety of ways. may I make a suggest? Don't have a ship on the bottom following you, make it so you have two or three on the bottom that are stationary but still shoot at you . . . just an idea.

Good job!
Thanks disjaukifa!

That's a cool idea, maybe I will revise it to have more ground ships in subsequent screens or have it alternate; agree they would have to be stationary if there was more than one.

I was also thinking of writing another video game with the new compilers beyond-semigraphic abilities but still keeping the focus on gameplay.

Very cool you played it on the real hardware btw :)

Hey man,

While graphics are nice and everything, I would focus more on game play. The game you have so far with great, a couple of improvements here and there and you've got yourself a really winner here. By all means make more games no one will complain about that :D, but I'm just saying get this one hammered out and finished!!!

If you need me to do more testing on real hardware just let me know :D

#28 Mr SQL OFFLINE  

Mr SQL

    Chopper Commander

  • 121 posts

Posted Fri Sep 9, 2011 3:48 PM

View Postdisjaukifa, on Fri Sep 9, 2011 8:59 AM, said:

View PostMr SQL, on Fri Sep 9, 2011 8:42 AM, said:

View Postdisjaukifa, on Thu Sep 8, 2011 9:37 PM, said:

View PostMr SQL, on Wed Sep 7, 2011 8:36 PM, said:

Here's a new build with the bug fixed that Yart had found and absolutely no flicker on any game screens :)

It's also tuned to be a little tougher. We just played it for a couple of hours with no crashes and having to reload. Comments on this build were that the different screens started to feel like colour therapy with a hypnotic pleasing effect, and that the cities looked martian ;)

RT thanks for the info on the debug screenflash, that's a great utility!

Just played a couple of rounds on the good ol 2600. Fun game, first time I've played it honestly, but it was challenging in a variety of ways. may I make a suggest? Don't have a ship on the bottom following you, make it so you have two or three on the bottom that are stationary but still shoot at you . . . just an idea.

Good job!
Thanks disjaukifa!

That's a cool idea, maybe I will revise it to have more ground ships in subsequent screens or have it alternate; agree they would have to be stationary if there was more than one.

I was also thinking of writing another video game with the new compilers beyond-semigraphic abilities but still keeping the focus on gameplay.

Very cool you played it on the real hardware btw :)

Hey man,

While graphics are nice and everything, I would focus more on game play. The game you have so far with great, a couple of improvements here and there and you've got yourself a really winner here. By all means make more games no one will complain about that :D, but I'm just saying get this one hammered out and finished!!!

If you need me to do more testing on real hardware just let me know :D
Thanks, I would definitely like you to test the next build! Let me know if you have any more ideas (anyone else too). Agree 100% on gameplay being paramount.

#29 Curious Sofa OFFLINE  

Curious Sofa

    Moonsweeper

  • 353 posts
  • Location:Iowa City, Iowa, USA

Posted Fri Sep 9, 2011 4:23 PM

I definitely give it a big thumbs up! Particularly like the sound effects, excellently chosen! Great first effort!

:thumbsup:

#30 Mr SQL OFFLINE  

Mr SQL

    Chopper Commander

  • 121 posts

Posted Sat Sep 10, 2011 10:30 AM

View PostCurious Sofa, on Fri Sep 9, 2011 4:23 PM, said:

I definitely give it a big thumbs up! Particularly like the sound effects, excellently chosen! Great first effort!

:thumbsup:
Curious Sofa,
Thank you, I'm glad you like it!

#31 disjaukifa OFFLINE  

disjaukifa

    River Patroller

  • 2,088 posts
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Posted Thu Sep 29, 2011 10:09 PM

Been a while, any updates on this?

#32 KevinMos3 OFFLINE  

KevinMos3

    Dragonstomper

  • 529 posts
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Posted Fri Sep 30, 2011 7:09 AM

I still crave some kind of scoring. I want points for hitting that baddie at the bottom of the screen and tearing down buildings. :D

#33 disjaukifa OFFLINE  

disjaukifa

    River Patroller

  • 2,088 posts
  • Berzerker In Training
  • Location:Southwest Virginia

Posted Fri Sep 30, 2011 7:11 AM

I'd love to see this game finished, we have a slew of awesome homebrews coming out (Seaweed Assault, Frantic, etc) however there is something special about games like this that I crave, maybe its just the shear simplicity of it.




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