I thinked about game like "Space Ace" or "Dragons Lair". It is possible make it on little Atari's? Maybe...
O.K. Some facts: original game has many, many animation - it is hard to make it all on our computer (hmm, maybe on KMKIDE interface?), but... What will be, when we use only few from each scene? I don't know assembler language, only Turbo Basic XL. What will be, when we prepare some GFX? Al scene must be in memory, but every scene can be loaded one after one - as in original game...
O.K. Some mathematics: when we use assembler we can use about 40KB max for gfx (in some place must be code). 40x1024=40960 bytes. In GR15 mode we has 7680 bytes per screen. Match again: 40960/7680=5,333... Too short... But, when we use GR7 mode for game - we can double this... It's about 10 screens for scene. Not bad, I think. 10 without compression, of course.
O.K. We can (supposedly) use 10 screens for scene. Hmm, 10 screens (without compression) give us 38400 bytes (it is 37,5KB). What next step...? I think, that 16MB ATR will be o.k. (it is more than 400 scenes). So, it is good point to use it. But, what with GFX? From ST, Amiga, VGA? Its has to many details to good conversion, so? I find info on mobygames, that SA had made on CGA card too. All gfx is in small pallette. I try to convert it. And, finally - You can see screenshots above this text. You can see some example: original CGA pic, and pic on Atari - in static scene I used GR15 mode. For example in scene I used GR15 mode, GR7 mode and converted GR15toGR7 mode (for seeing differences).
Now, it is only concept. Examples You can see on attached SAC.XEX file. I'm not real programmers, but - if it is any - maybe someone can made it? I can help with GFX convert - but I haven't original pic.
What do You think about it?
(sorry for my english...)















