Posted Wed Sep 14, 2011 12:01 AM
Posted Wed Sep 14, 2011 12:17 AM
Posted Wed Sep 14, 2011 1:02 AM
Random Terrain, on Wed Sep 14, 2011 12:01 AM, said:
data colorflash $40,$42,$44,$46,$44,$42,$40,$42,$44,$46,$44,$42,$40 end Loop COLUBK = 0 if a < colorflash_length-1 then a = a + 1 : COLUBK = colorflash[a] if joy0fire then a = 0 drawscreen goto Loop
Edited by jrok, Wed Sep 14, 2011 1:04 AM.
Posted Wed Sep 14, 2011 5:14 AM
jrok, on Wed Sep 14, 2011 1:02 AM, said:
data colorflash $40,$42,$44,$46,$44,$42,$40,$42,$44,$46,$44,$42,$40 end Loop COLUBK = 0 if a < colorflash_length-1 then a = a + 1 : COLUBK = colorflash[a] if joy0fire then a = 0 drawscreen goto Loop
Posted Wed Sep 14, 2011 5:18 PM
dim color = a
dim FrameNum = b
rem set starting color
color = $40
Loop
drawscreen
FrameNum = FrameNum + 1
rem cycle color from 40 and 46 every other frame
if FrameNum{0} then color = color ^ 6
COLUBK = color
goto Loop
Posted Wed Sep 14, 2011 5:54 PM
ScumSoft, on Wed Sep 14, 2011 5:18 PM, said:
dim color = a
dim FrameNum = b
rem set starting color
color = $40
Loop
drawscreen
FrameNum = FrameNum + 1
rem cycle color from 40 and 46 every other frame
if FrameNum{0} then color = color ^ 6
COLUBK = color
goto Loop
Edited by jrok, Wed Sep 14, 2011 5:54 PM.
Posted Wed Sep 14, 2011 6:01 PM
jrok, on Wed Sep 14, 2011 5:54 PM, said:
Posted Thu Sep 15, 2011 2:41 AM
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