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Tunnels of Doom map generation algorithm


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#1 retroclouds OFFLINE  

retroclouds

    Stargunner

  • 1,096 posts
  • Location:Germany

Posted Sat Sep 17, 2011 2:46 AM

I came accross this very interesting blog that talks about map generation in regards to Tunnels of Doom.

It's actually 2 articles and fun to read. Apparently this guy got in contact with the original Tunnels of Doom programmer.

Tunnels of Doom! http://www.wp.me/pizxv-65

Coding maps (part 1) http://www.wp.me/pizxv-W9

and for the nerds among us: http://hbfs.wordpress.com

#2 Ksarul OFFLINE  

Ksarul

    Star Raider

  • 68 posts

Posted Sat Sep 17, 2011 6:58 AM

Nice find! Thanks!

#3 matthew180 OFFLINE  

matthew180

    Stargunner

  • 1,242 posts
  • Location:Marshall, Michigan

Posted Sat Sep 17, 2011 9:11 AM

Very cool. I really like mazes and always wondered what kind of algorithm ToD uses. I have not read them yet, but I can't wait until later when I'll have some time. Thanks for the links!




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