I have been writing the example code from the sessions myself (so I can learn the flow of logic) but, except for the notes and some spacing, have been copying them more or less verbatim. My issue is that whenever I introduce anything horizontal in the code the screen seems to rollover (and flicker) when I run the binary in Stella. For example any change in the background color or any horizontal playfield (lines on the side of the screen work fine). A plain background with no horizontal images works fine with no rolling or flickering. In the initial playfield lesson a basic binary counter playfield was introduced with a rainbow background, my rainbow background rolls rapidly and is verging on headache or siezure. I will include my code (both asm and bin) so you can take a look to see if I am doing anything wrong.
test.zip 802bytes
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