For those of you who have the CV Donkey Kong 16K ROM version, the instruction manual would be either #78214A or #78214B.
The original 24K ROM version would've had version #78214 or #78214A included.
78214 - August to October 1982
78214A - November 1982 to January 1983
78214B - February 1983 to April 1984 (16K ROM version)
Front cover proclaims on both 78214 and 78214A: "Plays, sounds and scores like the DONKEY KONGTM arcade game!"
For 78214B, this is changed to: "Plays like the DONKEY KONGTM arcade game!"
The scoring sheet for 78214B differs from 78214 and 78214A in that:
Quote
STARTING BONUS VALUES (ALL SKILL LEVELS)
Round 1: 4000 points
Round 2: 5000 points
*Round 3: 6000 points
* For each successive round of play, add 1000 points to the previous Starting Bonus Value. Maximum Starting Bonus Value: 99000 points.
Jumping a barrel or fireball: 100 points
Eliminating a rivet: 100 points
Smashing a barrel or fireball: 300 points
Grabbing an accessory (hat, purse or umbrella): 300 points
Round 1: 4000 points
Round 2: 5000 points
*Round 3: 6000 points
* For each successive round of play, add 1000 points to the previous Starting Bonus Value. Maximum Starting Bonus Value: 99000 points.
Jumping a barrel or fireball: 100 points
Eliminating a rivet: 100 points
Smashing a barrel or fireball: 300 points
Grabbing an accessory (hat, purse or umbrella): 300 points
Whereas for 78214 and 78214A:
Quote
Starting Bonus Values
Level 1: 4000 points
Level 2: 5000 points
Level 3: 6000 points
Level 4: 7000 points
Level 5: 8000 points
Jumping a barrel or fireball: 100 points
Eliminating a rivet: 100 points
Smashing a barrel or fireball: 300 points
Grabbing an accessory (hat, purse or umbrella): 300 points
Level 1: 4000 points
Level 2: 5000 points
Level 3: 6000 points
Level 4: 7000 points
Level 5: 8000 points
Jumping a barrel or fireball: 100 points
Eliminating a rivet: 100 points
Smashing a barrel or fireball: 300 points
Grabbing an accessory (hat, purse or umbrella): 300 points
78214B also adds a Step 11, which reads:
Quote
STEP 11: Round and round you go.
One round of play consists of five screens in this order: Ramps, Rivets, Elevators, Rivets and Elevators. Complete one round and you move on to the next, starting with Ramps at a higher level of difficulty.
One round of play consists of five screens in this order: Ramps, Rivets, Elevators, Rivets and Elevators. Complete one round and you move on to the next, starting with Ramps at a higher level of difficulty.
~Ben
Edited by ColecoFan1981, Sun Sep 25, 2011 7:57 AM.














