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Duck Graphic


3 replies to this topic

#1 Primordial Ooze OFFLINE  

Primordial Ooze

    Dragonstomper

  • 504 posts
  • Quacker Blaster Lead Programmer
  • Location:United States of America

Posted Mon Sep 26, 2011 3:35 PM

Hi everyone,

I working on my Quacker Blaster game and need a bit of help. I'm trying to create a basic duck graphic that i can use for my game. It needs to be able to fly around up and down, left and right so a simple non-vertical graphic would be best. I plan on using multicolor so if you want to you can take that into consideration. Heres what i have come up with so far:

duck
    .byte #%00000000
    .byte #%11111100
    .byte #%11111100
    .byte #%01111100
    .byte #%01111100
    .byte #%00000111
    .byte #%00000111
    .byte #%00000111

Any assistance in this matter would be greatly appreciated.

Sincerely,

Primordial Ooze

#2 BladeJunker OFFLINE  

BladeJunker

    Chopper Commander

  • 203 posts

Posted Wed Nov 9, 2011 2:46 PM

Hello I would like to help and provide you with some sprite designs but I don't know what non-vertical means. I'm fairly educated on 2600 type rendering so I'm sure we can work something out. Here is a sample.

Logan :)

Attached Thumbnails

  • QB_Duck_2600.png

Edited by BladeJunker, Wed Nov 9, 2011 2:49 PM.


#3 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • 304 posts

Posted Wed Nov 9, 2011 7:31 PM

Hi,

Your duck design is very nice and would work well on the atari 5200 or 7800, but they aren't conforming to the color limitations of the 2600, specifically the single color per pixel line.

illya

#4 BladeJunker OFFLINE  

BladeJunker

    Chopper Commander

  • 203 posts

Posted Wed Nov 9, 2011 8:02 PM

View PostPAC-MAN-RED, on Wed Nov 9, 2011 7:31 PM, said:

Hi,

Your duck design is very nice and would work well on the atari 5200 or 7800, but they aren't conforming to the color limitations of the 2600, specifically the single color per pixel line.

illya
Thanks for the compliment I think your pixel art is awesome and yeah I know I went overboard. Primordial Ooze mentioned multicolor use but I don't know what degree he intended, whether that was simply colors changes per scanline, Missle and or Ball color overlays, or even a Player object color interleave. As soon as either of us get more info I'm sure we can help this guy out. :D




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