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Game Developer hierarchy


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#1 ComputerSpaceFan OFFLINE  

ComputerSpaceFan

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Posted Wed Sep 28, 2011 11:04 AM

I'm asking a question about game developer hierarchy because I am writing an article about something Capcom related and depending on who you ask at Capcom you get different answers.

I am wondering who could be considered the "best authority". Who in a video game company has the last word, officially?

Their internal Wiki says one thing...
http://capcom.wikia....Capcom_Database

But the Producer of the game says something completely opposite from what the Wiki says.

But Capcom’s community manager concurs what the Wiki says. Also, Capcom have released books that further corroborate what's found in the Wiki.

Who do I believe? Almost everyone in the company or the Producer of the game?

Admittedly their Wiki does say on the front page "A Capcom wiki that anyone can edit" so it's probably full of a lot of speculation instead of fact, but to have a community manager and several printed books support what's in the Wiki but then have the Producer of the game to say the opposite has me confused.

It's a little like the whole "Is Blade Runner's Deckard a Replicant?" question. The writers say no and Ridley Scott says yes. Who do we believe?

I would go into more detail but I don't want to give away the point of my article ... yet.

#2 rockman_x_2002 OFFLINE  

rockman_x_2002

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Posted Sat Oct 1, 2011 9:06 PM

I'm not much on business sense, of course, but for me it would seem that it depends on what you're asking about, and who it is you want an answer from.

In general, if you want the final authority of any company, you'll be looking for a statment from the CEO or from the company's board. But since you haven't given many details (and I do understand why), it's a bit difficult to answer.

However, I would say that if you're asking in terms of what it takes to get a game project off the ground, developed, and out the door? You'll want to talk to the designers and producers of a game. If you want questions answered about the technical voodoo that goes into it, talk to the programmers. And if you want questions about the story writing, artwork, and sound assets that go into a game, you'll want to talk to the more artistic people on the game development team (storyboarding, artists, graphics designers, and sound and music guys and gals).

It's not a lot of help, but maybe it gives some degree of direction. I guess the long and short of it is, when writing, study the question you intend to ask. Who is the audience of this question? Who would be most interested in the question and, thereby, most likely to discuss the answer at length? Who would have the best authority to answer the question for you?

Once you've figured out the answer to that, you'll know who to ask. Sometimes, it may take the opinion(s) of more than one person. If that's the case, ask all concerned and include their points of view. A good writeup includes many different angles at looking at a particular question, because in the end you want your audience to be able to draw their own conclusions from their research, rather than agreeing with your opinion lock-step. Good writing will approach a particular area with subjectivity as opposed to objectivity, which includes opinions and information given from all sides (including those sides which you may or may not necessarily agree with).

Edited by rockman_x_2002, Sat Oct 1, 2011 9:08 PM.





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