theloon, on Tue Oct 25, 2011 7:38 AM, said:
Not to side-track this topic but homebrew 2600 games isn't a money maker esplonky. You might try making PC games for publishers that actively support budding game developers. Some of them even have their own game making tools too . . .
That is a very honest and very true statement. Just on equipment alone, not factoring in the cost to make the cartridges, I've spent over $350, thats the EPROM Programmer, the EPROM Eraser, Soldering Iron (Which I'm about to upgrade to another model), solder, soldering iron tips (I'm burning through these like crazy but I think thats because its a cheap iron), donor cartridges, shipping boxes, packing material, tape, cleaning supplies, labels, etc. Even for me getting into this project there has been way more cost than I anticipated however like I said in previous post, I'm not doing this for a profit, I'm doing it for the community.
Originally I wasn't even going to do a CIB of Candy Catcher, it was going to be the Text Label and that was it, however I got a huge surge of interest for a boxed version, and Brian O. made an awesome box. I asked everyone that had pre-ordered my game which they would rather have, the text label or the new designed label and box from Brian O. I quickly discovered that most people wanted both, so that is what I've been doing. I wasn't planning on doing this much work and at times its been a little bit overwhelming but I've been learning and the community really seems to appreciate it as well. I went into this hoping to sell maybe 10 copies max and recover 50% of my cost, and still be down the other 50%. Whenever I get more parts in, I'm working on these carts at night after my kids go to bed, its time consuming but then again I love doing it!
Not trying to discourage you from doing this, its a wonderful feeling to have so many people play something you programmed, but its not a golden ticket either . . . . and trust me no thinks your a bad person, we could all use more money, but I will say this.
Design and program a game with love/compassion for the game and it will be better than a game that is designed and programmed with the intention of profit.
-Disjaukifa