popmilo, on Sat Nov 12, 2011 3:26 PM, said:
w1k, on Sat Nov 12, 2011 2:29 PM, said:
At your post at atarionline.pl "i dont see it altirra prince 2.00.47" - just move joystick (cursor keys).
Nicely done.... Colors little of, but cool
He is using ANTIC4.
The guys masked on the Pillar are not pixel mask but he is doing byte Mask (remember that the Pillars have 10pixels width...), see that when you go from Right to the Left and see the guy starts masking 2pixels more than the Pillar width...
The Mask are at byte boundaries because he's using PF3andPF2 as White and PF3 the Front colour of the Walls/Pillars.
He then use two Players in multicolour to get the Flames...
Quote
TIP: Type '?' for help, 'CONT' to exit
312 0 52DE BEQ $52E7 (N) A=01 S=f7 X=00 Y=01 P=--*B-I--
> gtia
HPOSP0=94 HPOSP1=94 HPOSP2=74 HPOSP3=74 HPOSM0=00 HPOSM1=00
HPOSM2=00 HPOSM3=00 SIZEP0=00 SIZEP1=00 SIZEP2=00 SIZEP3=00
SIZEM= 00 GRAFP0=00 GRAFP1=00 GRAFP2=00 GRAFP3=00 GRAFM =00
COLPM0=48 COLPM1=f4 COLPM2=48 COLPM3=f4 COLPF0=04 COLPF1=18
COLPF2=0e COLPF3=68 COLBK= 00 PRIOR= 24 VDELAY=00 GRACTL=03
>
Now he still has the problem: How to colour the Enemy clothes?
Enemy would then be PMs only and it's sword White a PF can because I would put the Enemy out of the Flames scanlines, but then he would still need to Mask PMs...
Still need two routines for Masking (one for PFs of Prince and the Enemy Sword and the other for the Enemy PMs)
Remember what we talked about Char-Mode...
In a static screen you can have in Char-Mode but on the real game lots to re-done...
More, on Char-Mode you'd certainly don't have cycles for the guys soft sprite and PMs, almost sure...
If Char-Mode it's possible, then I wouldn't White as PF3 but as PF0 or PF1...
I wouldn't mind changing the Tiles to fit in Chars but then it would be lots of Charsets (Memory would be almost the same as 24Char-Lines would 1Kb more: 9Kbs in 1Charset to each 3Char-Lines, screen 189scanlines would need to be 25Char-Llines=200 scanlines)
Edited by José Pereira, Sat Nov 12, 2011 4:25 PM.