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Looking for DOOM


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#26 Chris++ OFFLINE  

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Posted Mon Oct 17, 2011 11:17 AM

It took me a while to notice it in the first game that was affecting me...I don't even get nauseous in airplanes, and I don't have vertigo, so I couldn't figure out why playing Deus Ex on the PS2 a few years back was making me sick to my stomach. I wondered if it was the "blurred sides while turning" effect, and looked it up online. I finally encountered the term "fishbowl lens" and learned that many others get dizzy from that effect as well. For a particularly pronounced example, check out Half-Life II on the PS2, if you have access to it (sorry; that's the most modern console I own, and ZDoom is the only FPS on my ol' PC). I can't even play that one for thirty seconds without having to do the jet-lag toes trick from Die Hard (which sometimes actually works!).

Regardless, I'm getting used to it in this case, as not only is it a less pronounced version of the effect (thankfully), but having all of those WADs available after so many years of only playing the PSX levels is fantastic. I'm just sitting further from the monitor than I usually do, and looking away occasionally. Doom Builder seems to be working so far (!!), so maybe the 500MHz is only the recommended CPU speed, rather than the absolutely required one.

I sure appreciate all of the help, guys. Thank you.

#27 Cobra Commander OFFLINE  

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Posted Mon Oct 17, 2011 12:28 PM

Cool topic. I picked this up a couple years ago just for the prizmatic jewel case.
I may have to give it a spin!

Attached Thumbnails

  • doom_demon.jpg


#28 Mark Wolfe OFFLINE  

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Posted Tue Oct 18, 2011 2:52 PM

View PostCobra Commander, on Mon Oct 17, 2011 12:28 PM, said:

Cool topic. I picked this up a couple years ago just for the prizmatic jewel case.
I may have to give it a spin!

I think I found this collection and more for download, check this site out guys:

http://3dsl.game-hos...Mega Collection

#29 Mark Wolfe OFFLINE  

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Posted Tue Oct 18, 2011 4:12 PM

just started playing doom using the free "PrBroom"

checkit out!

http://doom.wikia.com/wiki/PrBoom

http://doom.wikia.co...ad_and_run_Doom

I'm using my macbook pro and it looks great and there is no fuss or muss

there are instructions for running it on a pc with new operating systems using freeware downloads

now i just need a usb controller. I was going to fire up the xbox1 but I was too lazy

#30 Chris++ OFFLINE  

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Posted Wed Oct 19, 2011 10:17 AM

Solid! Thanks for the links!

#31 Mark Wolfe OFFLINE  

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Posted Wed Oct 19, 2011 10:22 AM

I played PrBoom a bunch last night. I could not figure out how to load WADs though. i tried renaming them... is there a special way to load a wad within Doom or Ultimate doom that I am missing? It has been so so long since I played Doom. PrBoom really works well as far as I can tell and it is for any operating system.

If anyone knows how to load wads, responds cause I can't seem to play anything but doom 1, 2 ultimate, Plutonia & TNT, which i think are part of ultimate doom. maybe PrBoom only recognizes those wads??

#32 Chris++ OFFLINE  

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Posted Wed Oct 19, 2011 1:24 PM

In the same folder as the .EXE file, look for a .CFG or .INI file that you can edit in Notepad (or whichever text editor you like). The help I received from a fellow AA member included instructions that I'll paraphrase here.

If you're playing a Doom II WAD, for instance, then the path has to be specified beneath Doom II's "Autoload" command, found in the configuration/initialization file.

For example, in the ZDoom .INI file, of which I'm assuming PrBoom has an equivalent, there's a section after the comment "# Wad files to automatically load depending on the game and IWAD you are playing." Just below that, I scroll to the [Doom2.autoload] command, and paste the path just beneath it:

[Doom2.autoload]
Path=C:\Zdoom-2.5.0\<FILENAME>.WAD

#33 Hatta OFFLINE  

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Posted Wed Oct 19, 2011 3:19 PM

I think the "fisheye" effect is related to the field of view. With a wide field of view, you need more distortion to fit a curved image onto a flat screen. It's similar to the distortion you see on the poles of world maps.

If you're using Zdoom you can change the FOV with a console command. Smaller angles leed to less distortion, but then you're seeing less of the game world too.

#34 Chris++ OFFLINE  

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Posted Wed Oct 19, 2011 4:09 PM

How interesting. I'm looking forward to trying that tonight. Thanks for the advice! (I was wondering what that "Console" prompt on the menu was all about...an Infocom version of Doom, perhaps? :))

#35 MagitekAngel OFFLINE  

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Posted Wed Oct 19, 2011 4:11 PM

View PostHatta, on Wed Oct 19, 2011 3:19 PM, said:

I think the "fisheye" effect is related to the field of view. With a wide field of view, you need more distortion to fit a curved image onto a flat screen. It's similar to the distortion you see on the poles of world maps.

If you're using Zdoom you can change the FOV with a console command. Smaller angles leed to less distortion, but then you're seeing less of the game world too.

Oh man... I read your post, bumped the FOV up to the full 360 degrees, and nearly threw up. I put it back to 90, and then that started to make me sick too. Ha ha... I need to lie down now.

#36 Chris++ OFFLINE  

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Posted Wed Oct 19, 2011 4:27 PM

At least I don't sound crazy anymore due to that. :)

#37 Mark Wolfe OFFLINE  

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Posted Wed Oct 19, 2011 5:17 PM

View PostChris++, on Wed Oct 19, 2011 1:24 PM, said:

In the same folder as the .EXE file, look for a .CFG or .INI file that you can edit in Notepad (or whichever text editor you like). The help I received from a fellow AA member included instructions that I'll paraphrase here.

If you're playing a Doom II WAD, for instance, then the path has to be specified beneath Doom II's "Autoload" command, found in the configuration/initialization file.

For example, in the ZDoom .INI file, of which I'm assuming PrBoom has an equivalent, there's a section after the comment "# Wad files to automatically load depending on the game and IWAD you are playing." Just below that, I scroll to the [Doom2.autoload] command, and paste the path just beneath it:

[Doom2.autoload]
Path=C:\Zdoom-2.5.0\<FILENAME>.WAD

there is a config file for PrBoom, and there is an auto-load wad thing but when I put in the name of whatever wad I wanted, the screen opens in a really weird color splash, you can see the screen is still Doom II but the colors are all wrong.

is anyone out there using PrBoom? I'll try messing with it again but I've done it three times and each time it opens with odd colors. maybe I'll do it and post screenshots next time.

#38 Mark Wolfe OFFLINE  

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Posted Wed Oct 19, 2011 6:28 PM

I tried to load a wad I knew was compatible in the original pc version of doom. the hexen wad game. this happens regardless of what wad I choose,

the photos show the config screen, and the other photo is after re-launching doom. PrBoom crashes shortly after this screen comes up

what a I doing wrong?


edit: think I got it. I put the plutonia wad in the folder without any other wad, it loads automatically. then I added another wad in the config file and that loaded... there is no clarification of this in the prboom or boom instructions but it does seem to matter what main wad you have loaded first before loading 3rd party wads works. I guess that may be common knowledge among doom players but I had to figure it out for myself

Attached Thumbnails

  • config.jpg
  • result.jpg

Edited by Mark Wolfe, Wed Oct 19, 2011 7:10 PM.


#39 Chris++ OFFLINE  

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Posted Thu Oct 20, 2011 10:40 AM

Yeah, I needed help with ZDoom, or I never would have figured out how to configure it for WADs. I'm glad you were able to figure it out. Those are some crazy psychedelic colors.

Hatta: It works! Thanks very much for the tip. Even just entering FOV 75 makes an agreeable difference. I sure appreciate that.

#40 Mark Wolfe OFFLINE  

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Posted Thu Oct 20, 2011 11:13 AM

@chris++: yeah it seems the main thing that made the difference was which wad was the default wad, meaning the wad that PrBoom auto-loaded. if I used the Plutonia wad, that was auto-recognized by prboom and THEN configure which 3rd party wad to load via the config file. using Doom 1 or Doom ii as the main wad caused the color effect above, and then it crashed. this info is nowhere to be found in either prboom or boom documentation. they all just say to use the config file but do not mention that it makes a difference which main wad is being used to launch.

I tried a few cool wads out and they mostly worked, a few had bad bugs that made them unplayable but most I threw at it worked.

somewhere out there is a simpson's wad I played a few years ago on the xbox1, I gotta find that one :)

#41 Chris++ OFFLINE  

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Posted Thu Oct 20, 2011 11:27 AM

I've been searching for one that mimics Tron (the first film), but I can't find anything like that...I might just have to design it myself!

#42 Mark Wolfe OFFLINE  

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Posted Thu Oct 20, 2011 11:50 AM

View PostChris++, on Thu Oct 20, 2011 11:27 AM, said:

I've been searching for one that mimics Tron (the first film), but I can't find anything like that...I might just have to design it myself!

did you check all the doom wad sites yet? I was gonna do a search later today for simpson's, I can add tron to the search unless you searched already. did you try google? "tron doom wad" when i ran it in quotes there was just one hit: http://ubuntuforums....ad.php?t=298176

#43 Chris++ OFFLINE  

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Posted Thu Oct 20, 2011 11:59 AM

I've tried a few search-string combinations, but that thread you've pointed out -- one of those "Someone should make a level like this; any takers?" threads we've all seen -- is the only hit I've encountered as well. I'll probably try some more tonight. If you find anything, I'd obviously be much obliged, but don't trouble yourself. I'll search for a Simpsons one as well.

#44 Mark Wolfe OFFLINE  

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Posted Thu Oct 20, 2011 12:10 PM

ok, why don't you take http://doomwadstation.com/ and I'll take http://www.doomarchive.com/ & http://www.doomworld...years/bestwads/

#45 Mark Wolfe OFFLINE  

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Posted Thu Oct 20, 2011 12:16 PM

this looks cool, just stumbled on it: http://groups.google....editing/topics


found the simpson's doom: http://www.doomworld...ndex.php?id=973 while searching the best of archive

found many tron doom links with word "tron" in them hehe : http://www.doomworld...rder=asc&page=1


awesome collection of themed doom wads: http://doomwadstation.com/main/tc.html < - scroll down


Ultimate Simpson's: http://www.doomwadst...ain/ulsimpsons/ simpsons1.gif





starting to think we need to compile a concise link list for this thread

Edited by Mark Wolfe, Thu Oct 20, 2011 12:49 PM.


#46 SoulBlazer OFFLINE  

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Posted Thu Oct 20, 2011 2:12 PM

I haven't played DOOM in many years, but I recall one mod that was based on the Aliens movie and another that was based on the popular PC games System Shock. Great fun, both of them. I may have to dig the game out again myself. :)

Really loved the first two Doom's but never got into Doom 3 much. It just felt like it was missing something.

#47 Legend OFFLINE  

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Posted Thu Oct 20, 2011 2:44 PM

check the doomworld forums and zdoom forums for good wads. Doomworld has a regular article called the Newstuff Chronicles which reviews new and old wads. Doomworld also has the Cacowards which is the best wads of each year. http://www.doomworld.com/cacowards/

Eternal Doom
Memento Mori
Memento Mori II
Alien Vendetta
The Darkenning I/II
Brotherhood of Ruin
Whispers of Satan
Herian II
Icarus
Mordeth episode 1
Ultimate Torment and Torture
Eternal Doom IV
Deus Vult II
Legacy of Suffering (needs gzdoom) is awesome!
Unloved
Talosian Incident
Requiem

Theses are some of my favorite megawads and most are considered to be among the best by the doom community.

I also forgot. No Rest For The Living is another official 9 level set for doom II. It was created exclusively for the xbla version of Doom II but it is possible to play on pc if you are resourceful enough.

Edited by Legend, Thu Oct 20, 2011 2:48 PM.


#48 Mark Wolfe OFFLINE  

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Posted Thu Oct 20, 2011 2:51 PM

I just started playing Alien Vendetta and I downloaded many of the top rated wads based on doomworld stats. AV is really good.

hey Chris: no tron wad anywhere I can find.

#49 Chris++ OFFLINE  

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Posted Thu Oct 20, 2011 4:04 PM

Cool; thanks for looking. :)

#50 Mark Wolfe OFFLINE  

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Posted Fri Oct 21, 2011 2:28 PM

Hey Guys, I am really very frustrated with PrBoom right now, perhaps someone here can help. I want to control it using a standard USB controller. the one I am using is actually a simple modified SNES controller, I know it is not enough buttons to do everything but all I want is to move, strafe, fire and activate a door. I have auto-run on and I can use the keyboard for the other less used commands

PrBoom has a config for Joysticks, it says set Joystick to on or off, I of course set it to ON... it won't recognize it at all. I have been fumbling with some small apps that make a controller mimic key strokes but they are not working right for the X/Y axis control for movement

why won't the keybindings config see my joystick? How do you make PrBoom accept a joystick or does it only work with certain kinds of joysticks? that seems unlikely to me. Once again, PrBoom manual and website are woefully un-helpful.

any ideas or tips?


edit: Intsalled the free app for osx called USBOverdrive [for windows look for "JoyToKey"]. I first tried the $15 app for mac called ControllerMate but could not make it work right, luckily I only used it in demo mode and did not pay for it. USBOverdrive works great and is very easy to use. I hear JoyToKey is the same way for windows users.

-mw

Edited by Mark Wolfe, Fri Oct 21, 2011 3:19 PM.





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