p=(player0x-57)/4
if o{1} && k>9 && a{p} then k=0 : l=0 : m=0 : n=0
and what is a workaround to it?
Posted Sat Oct 15, 2011 1:50 AM
p=(player0x-57)/4
if o{1} && k>9 && a{p} then k=0 : l=0 : m=0 : n=0
and what is a workaround to it?
Posted Sat Oct 15, 2011 3:53 AM
Posted Sat Oct 15, 2011 3:59 AM
Posted Sat Oct 15, 2011 7:10 AM
Random Terrain, on Sat Oct 15, 2011 4:31 AM, said:
p=(player0x-57)/4
temp1=bits[p]&a
if o{1} && k>9 && temp1<>0 then k=0 : l=0 : m=0 : n=0
data bits
%00000001, %00000010, %00000100, %00001000
%00010000, %00100000, %01000000, %10000000
end
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