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Starlight - XB demo


4 replies to this topic

#1 sometimes99er OFFLINE  

sometimes99er

    Stargunner

  • 1,922 posts
  • Location:Denmark

Posted Mon Oct 17, 2011 2:18 PM

Turn your ship around and explore the cold dark emptiness of space ...

100 call screen(2)::randomize 7::for s=1 to 10::call sprite(#s,46,6,rnd*255+1,rnd*255+1)::next s
110 call joyst(1,xd,yd)::x=x-xd::y=y+yd
120 call motion(#1,y,x,#2,y,x,#3,y,x,#4,y,x,#5,y,x,#6,y,x,#7,y,x,#8,y,x,#9,y,x,#10,y,x)::goto 110

:)

#2 Willsy OFFLINE  

Willsy

    Dragonstomper

  • 765 posts
  • Location:Uzbekistan (no, really!)

Posted Mon Oct 17, 2011 3:20 PM

HA HA!!! I LOVE IT LOVE IT LOVE IT!!!! :lust: :lust: :lust:

#3 Vorticon OFFLINE  

Vorticon

    Moonsweeper

  • 494 posts
  • Location:St. Paul, MN, USA

Posted Mon Oct 17, 2011 4:55 PM

There is so much more the XB in the right hands... Very nice :thumbsup:

#4 unhuman OFFLINE  

unhuman

    Dragonstomper

  • 784 posts
  • Location:Vienna, VA

Posted Mon Oct 17, 2011 5:16 PM

Iterating!

99 call char(47,"00000010")
100 call screen(2)::randomize 7::for s=1 to 5::call sprite(#s,46,6,rnd*255+1,rnd*255+1)::next s
101 for s=6 to 10::call sprite(#s,47,6,rnd*255+1,rnd*255+1)::next s
110 call joyst(1,xd,yd)::x=x-xd::y=y+yd::x2=x/2::y2=y/2
120 call motion(#1,y,x,#2,y,x,#3,y,x,#4,y,x,#5,y,x,#6,y2,x2,#7,y2,x2,#8,y2,x2,#9,y2,x2,#10,y2,x2)::goto 110


#5 sometimes99er OFFLINE  

sometimes99er

    Stargunner

  • 1,922 posts
  • Location:Denmark

Posted Mon Oct 17, 2011 11:52 PM

Hahaha, beautiful, and exactly my thought just a minute later after posting. The effect is an old one, and Willsy actually picked it up early last year in his Star-field TF demo. Nice, comrades.

:)




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