100 call screen(2)::randomize 7::for s=1 to 10::call sprite(#s,46,6,rnd*255+1,rnd*255+1)::next s 110 call joyst(1,xd,yd)::x=x-xd::y=y+yd 120 call motion(#1,y,x,#2,y,x,#3,y,x,#4,y,x,#5,y,x,#6,y,x,#7,y,x,#8,y,x,#9,y,x,#10,y,x)::goto 110
Posted Mon Oct 17, 2011 2:18 PM
100 call screen(2)::randomize 7::for s=1 to 10::call sprite(#s,46,6,rnd*255+1,rnd*255+1)::next s 110 call joyst(1,xd,yd)::x=x-xd::y=y+yd 120 call motion(#1,y,x,#2,y,x,#3,y,x,#4,y,x,#5,y,x,#6,y,x,#7,y,x,#8,y,x,#9,y,x,#10,y,x)::goto 110
Posted Mon Oct 17, 2011 3:20 PM
Posted Mon Oct 17, 2011 4:55 PM
Posted Mon Oct 17, 2011 5:16 PM
99 call char(47,"00000010") 100 call screen(2)::randomize 7::for s=1 to 5::call sprite(#s,46,6,rnd*255+1,rnd*255+1)::next s 101 for s=6 to 10::call sprite(#s,47,6,rnd*255+1,rnd*255+1)::next s 110 call joyst(1,xd,yd)::x=x-xd::y=y+yd::x2=x/2::y2=y/2 120 call motion(#1,y,x,#2,y,x,#3,y,x,#4,y,x,#5,y,x,#6,y2,x2,#7,y2,x2,#8,y2,x2,#9,y2,x2,#10,y2,x2)::goto 110
Posted Mon Oct 17, 2011 11:52 PM
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