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Best Visual bB guides/tutorials?

tutorial help guide

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#1 8bitgnome OFFLINE  

8bitgnome

    Space Invader

  • 23 posts
  • Location:Philladelphia

Posted Fri Oct 21, 2011 9:36 PM

Now that Im up and running. Im doing what I can to try to make a little game. Nothing special, but there are things I cant figure out myself, and the guides Ive looked up have been very lacking. I dont want to post every little question I have so Im hoping to learn myself and not bother people unless really needed. Things like changing playfield. stopping score from rolling backwards below 0. why are there player2 and up if I cant use them? I didnt grow up with coding. Ive only recently gotten back into it. And I want to learn, But whenI start to read about scanlines electron beams ect. i feel im not getting the info i need. thanks for you time.

#2 boski OFFLINE  

boski

    Space Invader

  • 13 posts
  • Location:Janesville, WI

Posted Fri Oct 28, 2011 1:39 PM

Well, I'm still new myself, but I'll try to help.

Changing playfield: try using a variable to designate which playfield you want displayed.
ex: if a = 1 then playfield:

Score: try something like if score > 0 then score = 0

More than 2 sprites: You need to start your program with "set kernel multisprite" You give up a lot to do this though. You have to design your playfield using the mirrored option. Also you cannot use any other kernel options. So you have to decide if you really want those extra sprites, or if you want things like multi-colored players/playfields, etc.

The best website is: http://www.randomter...0-memories.html

It provides both a visual basic guide and a basic coding guide.

Hope this helps, and best of luck!




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