MaPa Posted November 1, 2011 Share Posted November 1, 2011 (edited) Hi all. As ABBUC Software Contest 2011 is over, we can share now our new production with you. We are glad that we managed to win this contest, again.. more that it is for the first time that someone won twice in a row. So here you can download game executable plus source and data files as usual (main file to compile is marbled.xsm for XASM assembler). We hope you will enjoy this little game. Unfortunately this game is PAL only. EDIT: attached Marbled.pdf with game instructions. And one note, this is a different version to the one on the ABBUC disk. The version on ABBUC disk contains small bug about score and password. When your level starting score ends with xxx1xx and you quit the game, then the generated password will give you score xxx8xx when entered. Marbled - sources.zip Marbled.xex Marbled.pdf Edited November 9, 2011 by MaPa 4 Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 1, 2011 Share Posted November 1, 2011 Nice presentation... I like the fadein effect. The game - I foresee another hair-pulling experience, some of these modern puzzlers you refuse to leave until you beat them. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted November 1, 2011 Share Posted November 1, 2011 Congratulations Marek, Zdenek and Michal! Now that the poll is closed I can freely talk! Awesome game and title screen! I like the fading colors of "Marbled!" word and the fact that colors have the "wrong" orientation (considered Atari specs), horizontal and not vertical. Quote Link to comment Share on other sites More sharing options...
Thorsten Günther Posted November 1, 2011 Share Posted November 1, 2011 I want more levels! Quote Link to comment Share on other sites More sharing options...
w1k Posted November 1, 2011 Share Posted November 1, 2011 Very nice gameplay Quote Link to comment Share on other sites More sharing options...
Tezz Posted November 1, 2011 Share Posted November 1, 2011 Well deserved Mapa and PG Great stuff. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted November 1, 2011 Share Posted November 1, 2011 Fantastic game guys (my comments were posted on the abbuc/contest thread) Quote Link to comment Share on other sites More sharing options...
MaPa Posted November 1, 2011 Author Share Posted November 1, 2011 I just forgot to mention in the first post, that this is a fixed version. The version on ABBUC disk contains small bug about score and password. When your level starting score ends with xxx1xx and you quit the game, then the generated password will give you score xxx8xx when entered. Quote Link to comment Share on other sites More sharing options...
MaPa Posted November 1, 2011 Author Share Posted November 1, 2011 Nice presentation... I like the fadein effect. The game - I foresee another hair-pulling experience, some of these modern puzzlers you refuse to leave until you beat them. The game is not that hard at all. And as PG posted in this Marbled preview thread, this game is originally from Amiga from 1991, so no modern puzzle Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 1, 2011 Share Posted November 1, 2011 Is there an abort key for when you get stuck - Esc seems to just end the game. Quote Link to comment Share on other sites More sharing options...
pseudografx Posted November 1, 2011 Share Posted November 1, 2011 Is there an abort key for when you get stuck - Esc seems to just end the game. Press Start to restart the level :-) Quote Link to comment Share on other sites More sharing options...
MaPa Posted November 1, 2011 Author Share Posted November 1, 2011 I want more levels! The PC game from which this conversion comes has "only" 96 levels (I left 4 levels out due to some difficulties to program it), so no more levels The only way is that you can edit the level data files (I can provide the description of them) and recompile the program Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 1, 2011 Share Posted November 1, 2011 What's the trick with the bombs ? I'm on Level 16 and they don't seem to work if the square before has an arrow in it. Quote Link to comment Share on other sites More sharing options...
Thorsten Günther Posted November 1, 2011 Share Posted November 1, 2011 I want more levels! The PC game from which this conversion comes has "only" 96 levels (I left 4 levels out due to some difficulties to program it), so no more levels The only way is that you can edit the level data files (I can provide the description of them) and recompile the program I fear I am not capable of that. But I sincerely hope someone else here is (the most I could do was, if someone created a construction kit, to contribute levels for the game - yet noone should expect something similar to the thousands of Boulder Dash and Robbo versions). Thorsten Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 1, 2011 Share Posted November 1, 2011 Not to worry, I got through. Quote Link to comment Share on other sites More sharing options...
Thorsten Günther Posted November 1, 2011 Share Posted November 1, 2011 What's the trick with the bombs ? The bombs destroy the object of any tile that's directly left and right of them (this includes crystals, so never jump onto a bomb tile directly left or right of a crystal tile). You can (and often have to) destroy skulls with them, or arrows forcing you into the wrong direction. Thorsten Quote Link to comment Share on other sites More sharing options...
MaPa Posted November 1, 2011 Author Share Posted November 1, 2011 (edited) I forgot to add some game instructions. See updated first post. Edited November 1, 2011 by MaPa Quote Link to comment Share on other sites More sharing options...
+orpheuswaking Posted November 1, 2011 Share Posted November 1, 2011 Is anyone putting together all of the games? (preferably with updated versions?) Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted November 1, 2011 Share Posted November 1, 2011 Is anyone putting together all of the games? (preferably with updated versions?) Well, we leave this to the author(s)... http://www.atariage.com/forums/topic/189693-roxblox-3rd-place-on-abbuc-sw-contest/page__view__findpost__p__2399616 -Andreas Koch. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted November 1, 2011 Share Posted November 1, 2011 Marek and Zdenek, could you please explain me how you made titlescreen's multicolor fade effect? Quote Link to comment Share on other sites More sharing options...
MaPa Posted November 1, 2011 Author Share Posted November 1, 2011 Marek and Zdenek, could you please explain me how you made titlescreen's multicolor fade effect? Hmm I don't know I only coded what PG said to me hehe.. it's "simple" PMG in multicolor mode combined with oring with gr.8 playfield. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted November 2, 2011 Share Posted November 2, 2011 (edited) I like the fading colors of "Marbled!" word and the fact that colors have the "wrong" orientation (considered Atari specs), horizontal and not vertical. It's just the opposite actually. The color changes are running vertically, and only 4 colors (shades) horizontally (not counting black and white). I guess it looks like more because Pseudo is using a dither between shades. Nice effect though, I won't disagree with that. BTW, thanks for the game and congrats on the win. Edited November 2, 2011 by MrFish Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 2, 2011 Share Posted November 2, 2011 Almost half through (42). It's hard to pull away from - most levels keep you thinking for a while and often the solution is to leave most of it alone and just do 2-3 swaps. I reckon this game would go well as a 7800, Lynx, 2600 (maybe) conversion. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted November 2, 2011 Share Posted November 2, 2011 pal only? that's not cool.... Quote Link to comment Share on other sites More sharing options...
MaPa Posted November 2, 2011 Author Share Posted November 2, 2011 (edited) pal only? that's not cool.... Unfortunately yes. You can play it on NTSC too, but there is not enough time so there are graphics glitches in the upper part of the screen, most visible on the ball. When you advance in the level there will be some garbage tiles in the upper part (if the previous level has tiles there and the new one does not). You can clear it by pressing START to restart the level. Or just play it on PAL machine or emulator? Maybe.. MAYBE !!! I'll try to do an NTSC version, but chances are not too high. Edited November 2, 2011 by MaPa Quote Link to comment Share on other sites More sharing options...
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