youki, on Thu Nov 10, 2011 3:44 PM, said:
Pixelboy, on Thu Nov 10, 2011 3:24 PM, said:
Correct, but you don't need to have it here to have good rendition of the star scrolling effect.
And if really you want, you can have it anyway... use sprites for star in that area... Even if you put 8 sprites in a row (i think you really don't need to do that, 3 star in a row is enough anyway) with flickering for the stars i think the result will be correct. Just don't put Helicopter on that row..
I won't code the stars with sprite. I really need all the 32 sprites for bullet an ennemy !! There's at minimum 10 helicopter for level 1 to 3, 4 sprites for the 2 player (2 sub + 2 shoot, wan't to do a cooperative/scoring attack game). So it let me only 18 sprites for the ennemy bullet, And this game is heavy bullet consuming
The good news : All the collision routine are coded (for 2 player simultaniously) , and i have no more slowdown, even having 32 sprites on screen. Bad news : i haven't coded the control for player 2, so it may change














