Jacques
Posted Mon Nov 7, 2011 4:59 AM
Posted Mon Nov 7, 2011 5:04 AM
Posted Mon Nov 7, 2011 2:42 PM
Posted Tue Nov 8, 2011 12:18 AM
Posted Tue Nov 8, 2011 1:01 AM
Posted Wed Nov 9, 2011 12:09 PM
Posted Wed Nov 9, 2011 3:15 PM
Posted Wed Nov 9, 2011 6:28 PM
Posted Wed Nov 9, 2011 6:52 PM
Edited by RXB, Wed Nov 9, 2011 6:54 PM.
Posted Wed Nov 9, 2011 11:41 PM
Posted Thu Nov 10, 2011 5:19 PM
InsaneMultitasker, on Wed Nov 9, 2011 11:41 PM, said:
<0325> ********************** CHKIN ****************************** <0326> * Check for INIT-FLAG = >AA55 <0327> * MOVE ERAM(INITF) to CPU *FAC <0328> C1EB PAGE EQU $ <0329> C1EB BF,00,83 CHKIN DST FAC,@VAR0 Destination C1EE 4A <0330> C1EF BF,16,20 DST INITF,@VARB Source C1F2 06 <0331> C1F3 BF,5C,00 DST 2,@ARG 2 bytes C1F6 02 <0332> C1F7 0F,89 XML MVUP Move it <0333> C1F9 D7,4A,AA DCEQ >AA55,@FAC Syntax error C1FC 55 <0334> C1FD 45,33 BR ERRSYN 99/4 GPL-ASSEMBLER (Pass 3) correct PAGE 0017
Posted Thu Nov 10, 2011 8:58 PM
RXB, on Thu Nov 10, 2011 5:19 PM, said:
<0325> ********************** CHKIN ****************************** <0326> * Check for INIT-FLAG = >AA55See the CALL LOAD should not require Assembly support just to POKE a value.
10 CALL INIT 20 A=0 30 PRINT A 40 CALL LOAD(8192+A,123) !random value 50 A=A+2 60 CALL SPRITE(#1,65,4,1,1) !line added for posterity 70 GOTO 30
Posted Fri Nov 11, 2011 2:21 AM
Edited by RXB, Fri Nov 11, 2011 2:42 AM.
Posted Fri Nov 11, 2011 3:14 AM
RXB, on Fri Nov 11, 2011 2:21 AM, said:
Edited by sometimes99er, Fri Nov 11, 2011 3:33 AM.
Posted Fri Nov 11, 2011 3:39 AM
Edited by RXB, Fri Nov 11, 2011 3:43 AM.
Posted Fri Nov 11, 2011 5:34 AM
RXB, on Fri Nov 11, 2011 3:39 AM, said:


RXB, on Fri Nov 11, 2011 3:39 AM, said:
RXB, on Fri Nov 11, 2011 3:39 AM, said:
RXB, on Fri Nov 11, 2011 3:39 AM, said:
RXB, on Fri Nov 11, 2011 3:39 AM, said:
Posted Fri Nov 11, 2011 11:42 AM
RXB, on Fri Nov 11, 2011 2:21 AM, said:
Quote
Posted Fri Nov 11, 2011 12:22 PM
Edited by RXB, Fri Nov 11, 2011 12:45 PM.
Posted Mon Nov 14, 2011 9:55 PM
Posted Tue Nov 15, 2011 1:09 AM
10 TIMER1SET=50 20 TIMER2SET=100 30 TIMER3SET=150 REM GAME LOOP 40 TICK=TICK+1 50 IF TICK-TIMER1>TIMER1SET THEN PRINT "TIMER 1":: TIMER1=TICK 60 IF TICK-TIMER2>TIMER2SET THEN PRINT " TIMER 2":: TIMER2=TICK 70 IF TICK-TIMER3>TIMER3SET THEN PRINT " TIMER 3":: TIMER3=TICK 80 GOTO 40
Posted Tue Nov 15, 2011 6:16 AM
Edited by RXB, Tue Nov 15, 2011 6:32 AM.
Posted Tue Nov 15, 2011 11:32 AM
Posted Wed Nov 16, 2011 2:30 PM
RXB, on Tue Nov 15, 2011 6:16 AM, said:
Posted Wed Nov 16, 2011 4:26 PM
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