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Hi! New here.. "?" about a post I saw!


8 replies to this topic

#1 Negatronix OFFLINE  

Negatronix

    Combat Commando

  • 5 posts

Posted Tue Nov 8, 2011 9:57 AM

Hi everyone!

I'm new here and like most or everyone here I have a love for the Ti which goes back to 1983 when I got my first one for Xmas! I want to get back into programming games using XB, and have always wanted to learn Assembly...Which brings me to why I am posting!

I saw a post here that demonstrated a number of square or rectangular sprites randomly appearing. The background was cyan, and the boxes were random colors. The movement was pretty fast. I think it was done using the graphics mode 2.. like Rock Runner. If someone could point me to that post/vid I'd be most grateful. The post had a lot of video clips if that rings a bell for anyone.

Thanks,
-Kory

#2 idflyfish OFFLINE  

idflyfish

    Chopper Commander

  • 101 posts

Posted Tue Nov 8, 2011 10:04 AM

Kory,

Welcome aboard. Check out the Development Resources thread that is pinned to this forum for tons of invaluable info.

Mike P

#3 Negatronix OFFLINE  

Negatronix

    Combat Commando

  • 5 posts

Posted Tue Nov 8, 2011 10:18 AM

Hi Mike.

Thanks! I did look through that, and yeah there is a lot of great info. I really like the VDP manual from Texas Instruments!

-Kory

#4 sometimes99er OFFLINE  

sometimes99er

    Stargunner

  • 1,922 posts
  • Location:Denmark

Posted Tue Nov 8, 2011 10:39 AM



http://www.atariage....-basic-compiler

Edited by sometimes99er, Tue Nov 8, 2011 11:15 AM.


#5 Negatronix OFFLINE  

Negatronix

    Combat Commando

  • 5 posts

Posted Tue Nov 8, 2011 10:47 AM

That's what I was looking for! Thank you Sometimes99er!

-Kory

#6 Negatronix OFFLINE  

Negatronix

    Combat Commando

  • 5 posts

Posted Tue Nov 8, 2011 10:52 AM

Does anyone know if there is a listing or file that I can download for this cool little demo, or what was used to create it? This really caught my eye for some reason, and gave me a couple of ideas for something similar that I'd like to try out as I refamiliarize myself with programming.

Thanks!
-Kory

#7 sometimes99er OFFLINE  

sometimes99er

    Stargunner

  • 1,922 posts
  • Location:Denmark

Posted Tue Nov 8, 2011 11:11 AM

100 CALL CLEAR::CALL SCREEN(8)::CALL MAGNIFY(4)::CALL CHAR(40,RPT$("F",64))
110 FOR A=1 TO 28::CALL SPRITE(#A,40,RND*13+3,100,100,RND*100-50,RND*100-50)::NEXT A
120 GOTO 120


#8 Negatronix OFFLINE  

Negatronix

    Combat Commando

  • 5 posts

Posted Tue Nov 8, 2011 11:25 AM

Thanks sir! I kinda thought it might be more than XB... I guess I should have tried that approach first as it completely makes sense. I guess the blue screen
and all the loading threw me a bit.. I also thought, but see now that it was not, that the sprites were using more than a single color.. I thought it was using the mode that RRunner used for the sprites.

Thanks!
-Kory

#9 sometimes99er OFFLINE  

sometimes99er

    Stargunner

  • 1,922 posts
  • Location:Denmark

Posted Tue Nov 8, 2011 2:06 PM

Well, the first part is Peter Kull compiled XB, looking at how fast the sprites are thrown. The XB version above was just something I quickly put together to do much the same.

:)

Edited by sometimes99er, Tue Nov 8, 2011 2:12 PM.





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