Nuclear Pacman, on Mon Nov 28, 2011 4:55 PM, said:
What would Bentley Bear's weapon be? Would he collect gems, or would he throw them? A Bentley Bear platformer is certainly intriguing. We know at least some of the enemies could be the monsters from Crystal Castles. What would make sense for him the most? Would the level design be based on the Crystal Castles 'universe', or would there simply be a few CC themed levels?
Well, the idea was to take out the Wonder Boy IP from Wonder Boy the game, similar to how Hudson did it when making Adventure Island. From what I had remembered when I thought the Bentley thing up, everything else was pretty much kept intact from the transition from Wonder Boy to Adventure Island - only the characters were changed (I kind of got this a bit wrong, btw, which I'll get to later). So, I figured his weapons would be the same as those used in Wonder Boy and Adventure Island: stone axes.
But the more I think about it, the less "sense" this makes. Why would a bear throw stone axes? Then again, does it make much sense for a bear wearing clothes to collect gems in order to stop the plot of an evil witch (the original "plot" of Crystal Castles?

That said , I like the idea of wands instead of a stone axe, to better "fit" the character. It made absolute sense for Tom-Tom, a cave boy, and Master Higgins, who was in the tropics, to throw a stone axe - stone axes "fit" those thematic elements in Wonder Boy and Adventure Island; wands "fit" Bentley's "world" better than stone axes. Such a change would fit even more since later on you could "power up" the wand to throw fireballs (if I recall, in Adventure Island, you could power up the axe to a fireball weapon).
As for gems, it makes the most "sense" for him to collect them, as he did in Crystal Castles. In terms of how this would fit the Wonder Boy game engine, I guess they'd replace the fruits and veggies. Different colored gems replace the different types of fruit (bananas, apples, etc.).
Going back to the changes between Wonder Boy and Adventure Island: things were changed quite a bit. Some enemy sprites were completely changed to different creatures all together. Snakes and snails remained snakes and snails, but their coloring, and "look" were quite a bit different, and in Adventure Island the snakes spit fireballs. Also, the bees/wasps in Wonder Boy were replaced with birds (crows?) in Adventure Island. Of course, this goes right back to the idea of having Crystal Castle enemies in place of those used in Wonder Boy, where possible. Where it isn't possible, new enemies could be created by modifying the original Wonder Boy sprites a bit to better fit the Crystal Castles IP.
As for level design:
The levels themselves would be the same as those used in Wonder Boy, obviously, as this would be a port of Wonder Boy with the Crystal Castles IP grafted on. Now, while the design of the
levels wouldn't change, the
art design would. Just like the character sprites themselves, the "look" of levels can change. So, yeah...Crystal Castle themed level art (or art that "fits" that IP more) rather than a change in actual level design.
Take the opening of Level 2 in both Wonder Boy and Adventure Island:
I don't think having a palm tree would make "sense" with the Crystal Castles IP. Forests, like the first level of those two games, with forest-y trees? Sure. Tropical trees? Not with Bentley. So maybe such instances of the level sprites looking too "tropical" can be changed to fit the more "forest" style motif. The level design itself wouldn't change, just the art.
This would also work with one of those levels in Wonder Boy (and, iirc, Adventure Island) that take place in a desert. Modify the colors of the desert to make the sand look like snow, and we now have a snow level that fits the world of Bentley. The rest of levels/worlds in both games "fit" this Crystal Castile-ized version already, since they take place in caves, and, well, a castle. A few changes here and there (I know...more difficult than I'm stating) would make for a game that, while being the "same" as Wonder Boy, and Adventure Island in terms of gameplay and level design has it's own "look".
As for "story", both Wonder Boy and Adventure Island have stories focusing on having the protagonists girlfriend captured by an evil king (or wizard). In Wonder Boy, it was Tom-Tom's girlfriend Tanya who was kidnapped by the evil king/wizard/monster Drancon; in Adventure Island, it was Master Higgin's girlfriend Tina (called Princess Leilani in the NES manual) who was kidnapped by the evil king/wizard Quiller. Might as well not go too far from that "source" story. Crystal Castles already has an evil witch in it, Berthilda, so reuse her to take the place of Drancon/Quiller. Change Tanya/Tina to a bear (named, I dunno...Tawny, which would fit if she were actually golden brown), and boom! It works.
Maybe something like this?
CRYSTAL CALAMITY
The Calamitous Adventures of Bentley Bear
AN UNBEARABLE SITUATION
Once upon a time, Bentley Bear thwarted the witch Berthilda's evil plot to place him in permanent hibernation, defeating her and escaping her Crystal Castles. Returning to his forest home, Bentley's life went back to normal...or so he thought.
The evil witch has returned for her revenge, kidnapping Bentley's beloved girlfriend Tawny, and putting Bentley under a spell that slowly drains his life energy. To save Tawny and break the spell, Bentley must collect life gems, brave the attacks of Berthilda's cronies while traveling through dangerous forests, snowy plains, and dark caves and, finally, defeat the evil witch once and for all.
Edited by spiffyone, Sun Dec 11, 2011 7:36 PM.