SpiceWare, on Tue Mar 27, 2012 3:23 PM, said:
Also, you can change colors mid-screen, it is a bit tricky though. Video Cube changes the color of the playfield multiple times on each scanline:
Atari Video Cube (1982) (Atari).png
Atari Video Cube (1982) (Atari)_1.png
I changed the color of the playfield (using the SCORE bit that Tjoppen mentioned) to draw the kings a different color than the castle walls in Medieval Mayhem. Likewise you can see that I changed the color of the sprites during the scanline to display each score in the proper color.
Medieval Mayhem (NTSC).png
Medieval Mayhem (NTSC)_1.png
I changed the color of the playfield (using the SCORE bit that Tjoppen mentioned) to draw the kings a different color than the castle walls in Medieval Mayhem. Likewise you can see that I changed the color of the sprites during the scanline to display each score in the proper color.
Yeah I would say I got a little "gun shy" with mid-line color change use after reading about its high costs but using it in combination with the SCORE bit would definitely have quite a few uses. Still I should consider color changes more so in the HUD graphics than I do. Unfortunately as a non programming type its been hard to gauge its kernel cost, the best I can do is to rate each "effect" with a level of difficulty and note any requirements that I need to cater to its use.













