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Clear for Action


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#26 Vorticon OFFLINE  

Vorticon

    Moonsweeper

  • 494 posts
  • Location:St. Paul, MN, USA

Posted Tue Nov 22, 2011 2:22 PM

Well, it appears that the RUN command will not accept a variable for a disk path and filename, so that makes manual boot tracking impossible. Therefore, the program will now only run from DSK1...
On the bright side, Clear for Action is now complete and for the most part debugged. It still has very slow loading times on the real thing, but is very playable under Classic 99 in overdrive mode. It ended up being comprised of 4 different program units...
I will write up the manual over the next few days then upload the game here for you guys to test out before I release it to the TI community at large.

#27 RXB OFFLINE  

RXB

    Dragonstomper

  • 539 posts
  • Location:Vancouver, Washington, USA

Posted Tue Nov 22, 2011 4:29 PM

If you use CALL MOVES and BLOAD from RXB you could probally cut it down to 3 programs and the screen loads would almost be instant.
Just look at how fast BLOAD is in the demo:



#28 Vorticon OFFLINE  

Vorticon

    Moonsweeper

  • 494 posts
  • Location:St. Paul, MN, USA

Posted Wed Nov 23, 2011 6:37 AM

So when is the RXB cart coming out???

#29 RXB OFFLINE  

RXB

    Dragonstomper

  • 539 posts
  • Location:Vancouver, Washington, USA

Posted Wed Nov 23, 2011 8:37 AM

Have not given that much thought, but runs from any GRAM CARD that can do XB, works exactly the same.

Several have been made over the years. If someone wants to make some I have not objections.

#30 Vorticon OFFLINE  

Vorticon

    Moonsweeper

  • 494 posts
  • Location:St. Paul, MN, USA

Posted Fri Dec 9, 2011 10:39 PM

OK! Clear For Action is now officially finished (I hope :grin:). Here are the files and manual, and it should be run from DSK1, although the manual has instructions for patching the files for any other device. As I have stated before, this is a large program in 4 sections, and there will be a delay between 25 and 40 seconds when each section loads. This is the best I could achieve given the limitations of XB. I will be posting the program when I update the Gameshelf site on Sunday, and I would appreciate if anybody here could test out the game and let me know if I missed any bugs prior to that. Thanks!

ADDENDUM: I have updated the documentation files and corrected a few omissions. Please download the new PDF files. The program files are unchanged however.

Attached Files


Edited by Vorticon, Sun Dec 11, 2011 11:29 AM.


#31 JonnyBritish OFFLINE  

JonnyBritish

    Moonsweeper

  • 328 posts
  • Location:Montgomery, IL

Posted Sun Dec 11, 2011 12:31 AM

Uranie kicked my ass. She cut behind me and I sailed right past. The end result was a boarding action and while i took out 25 of her crew my captain struck his colors..

i'll be back as this is not over - also fun to enter your orders then realise the AI has made a smarter over...you cant exactly turn on a dime here so if you make a mistake it can take a few turns to correct.

great documentation as well

Attached Files



#32 Vorticon OFFLINE  

Vorticon

    Moonsweeper

  • 494 posts
  • Location:St. Paul, MN, USA

Posted Sun Dec 11, 2011 11:16 AM

I'm glad you enjoyed it :) Don't feel bad about losing though: I have yet to beat Uranie as she is much bigger and has more guns and crew even though I programmed the dammed AI!!! How did the loading delay affect gameplay from your perspective?
BTW, I have added a few additional details to the main manual as well as Appendix B and have reposted them. One of the things the manual omitted was the fact that you cannot turn if your ship's speed is less than 48. This should help you predict the computer opponent's ability to maneuver with the next turn. Also if a ships goes beyond the edge of the action area, then it will reappear on the opposite side. It's not terribly realistic, but it was either that or having it get stuck at the border :)

Edited by Vorticon, Sun Dec 11, 2011 11:23 AM.


#33 JonnyBritish OFFLINE  

JonnyBritish

    Moonsweeper

  • 328 posts
  • Location:Montgomery, IL

Posted Sun Dec 11, 2011 8:46 PM

The loading delays did not bother me as was reviewing the manual while waiting. Either way its a great thinking game with you trying to out run / outgun your opponent.

#34 remowilliams OFFLINE  

remowilliams

    Quadrunner

  • 8,642 posts
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Posted Sun Dec 11, 2011 9:03 PM

View PostVorticon, on Fri Dec 9, 2011 10:39 PM, said:

OK! Clear For Action is now officially finished (I hope :grin:). Here are the files and manual, and it should be run from DSK1

Do you have the original manuals? I have them here and they are in my 'to do' scan list. :)

#35 Vorticon OFFLINE  

Vorticon

    Moonsweeper

  • 494 posts
  • Location:St. Paul, MN, USA

Posted Sun Dec 11, 2011 9:09 PM

View Postremowilliams, on Sun Dec 11, 2011 9:03 PM, said:

View PostVorticon, on Fri Dec 9, 2011 10:39 PM, said:

OK! Clear For Action is now officially finished (I hope :grin:). Here are the files and manual, and it should be run from DSK1

Do you have the original manuals? I have them here and they are in my 'to do' scan list. :)
I do, but my game does not follow them too faithfully except for the tables and formulas, which is why I had to create my own manual.




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