Video, on Mon Nov 14, 2011 4:28 PM, said:
Part of it may be mindset too. As an adult, you count time more than you did as a kid, so when you played Mario as a kid, and it took you 30 minutes to beat it, it felt like it took all day (and with less to satisfy you as a kid, it felt like a real accomplishment then too) Now, you keep track of time, and when you have X hours of free time, you feel bad if you use to much of that on one thing, especially when it's something unimportant like games or movies.
So anyhow, you're older now and you count time, and a to long of game can actually be a turnoff.
One way to fix this is to just do a certain thing, or length (especially if the game is in levels) I'd play Oblivion, and just play through a dungeon/cave/quest a night, and I felt like it was more fulfilling than trying to play as much as possible. A different game, LocoRoco for the PSP is a side scrolling platform type of game, a very long one at that, but you can spend 10-20 minutes beating a single level and still get your gaming fix, even though you didn't finish the game.
Works for me.
Yeah, the factors of age and time that you mentioned are part of it. But I played a lot of Fallout 3 this weekend, and didn't feel like I accomplished anything, other then gaining experience. I mean the quests take SO long it's ridiculous! And isn't there something wrong with feeling
good that you blew someone's head off in that game, using the VATS targeting system-even if it is a video game??
Speaking of Mario games, I beat Super Mario Bros. 2 over twenty years ago, and it's still the best ending I've ever seen in a video game.
One other issue is money-I don't make that much where I work, and I really don't want to spend money on my old consoles and my 360. So I'm still back to whether or not I should sell the 360.