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Mario Kart 7


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#1 atari2600land OFFLINE  

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Posted Thu Nov 17, 2011 8:50 AM

According to IGN, the game uses the gyroscope to tilt the system to drive the kart. Source: http://ds.ign.com/ar.../1210621p1.html My question is is there a way or option to just drive the kart with the joystick? That would suck if there isn't.

#2 high voltage OFFLINE  

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Posted Thu Nov 17, 2011 9:32 AM

Mario Kart 7? Bloody hell, talking about 'flogging a dead horse'.
Does Nintendo actually make orginal games?

#3 NE146 OFFLINE  

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Posted Thu Nov 17, 2011 9:48 AM

View Posthigh voltage, on Thu Nov 17, 2011 9:32 AM, said:

Mario Kart 7? Bloody hell, talking about 'flogging a dead horse'.
Does Nintendo actually make orginal games?

Whatever.. I'll be all over this thing like flies on a dead horse :D

#4 godslabrat OFFLINE  

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Posted Thu Nov 17, 2011 10:20 AM

View Posthigh voltage, on Thu Nov 17, 2011 9:32 AM, said:

Mario Kart 7? Bloody hell, talking about 'flogging a dead horse'.
Does Nintendo actually make orginal games?

Yeah, why can't Nintendo be like the other companies, who never, ever make sequels?

#5 Animan OFFLINE  

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Posted Thu Nov 17, 2011 10:25 AM

View Postatari2600land, on Thu Nov 17, 2011 8:50 AM, said:

According to IGN, the game uses the gyroscope to tilt the system to drive the kart. Source: http://ds.ign.com/ar.../1210621p1.html My question is is there a way or option to just drive the kart with the joystick? That would suck if there isn't.

Yeah, you can use the Circle Pad. The gyroscope is just an option.

I won't lie, I too will be all over this.

#6 high voltage OFFLINE  

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Posted Thu Nov 17, 2011 3:52 PM

View Postgodslabrat, on Thu Nov 17, 2011 10:20 AM, said:

View Posthigh voltage, on Thu Nov 17, 2011 9:32 AM, said:

Mario Kart 7? Bloody hell, talking about 'flogging a dead horse'.
Does Nintendo actually make orginal games?

Yeah, why can't Nintendo be like the other companies, who never, ever make sequels?

I know, but No 7?? I guess gamers nowadays are easily pleased, easy for companies....make the same game, slap a number on it, million seller.

#7 bomberpunk OFFLINE  

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Posted Thu Nov 17, 2011 4:08 PM

naysayers, do your research. that's seven games since the original 1992 SNES game. not one Nintendo system had two Mario Kart games in its lineup. each game offered something new on top of throwback levels.

MK has nothing on many other series in regards to quantity such as Dynasty Warriors / Samurai Warriors, Silent Hill or Resident Evil.

so yeah, kwitcherbitchin.

Edited by bomberpunk, Thu Nov 17, 2011 4:28 PM.


#8 godslabrat OFFLINE  

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Posted Thu Nov 17, 2011 4:10 PM

View Posthigh voltage, on Thu Nov 17, 2011 3:52 PM, said:

View Postgodslabrat, on Thu Nov 17, 2011 10:20 AM, said:

View Posthigh voltage, on Thu Nov 17, 2011 9:32 AM, said:

Mario Kart 7? Bloody hell, talking about 'flogging a dead horse'.
Does Nintendo actually make orginal games?

Yeah, why can't Nintendo be like the other companies, who never, ever make sequels?

I know, but No 7?? I guess gamers nowadays are easily pleased, easy for companies....make the same game, slap a number on it, million seller.

... as opposed to the classic era, when they didn't even bother to slap a number on it? ;)

#9 atari2600land OFFLINE  

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Posted Wed Dec 7, 2011 10:00 PM

I tried tilting the system and it didn't do anything. So it looks as though you have to use the circle pad, either that, or the gyroscope on my 3ds is broken.

#10 atarian63 OFFLINE  

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Posted Wed Dec 7, 2011 10:09 PM

View Posthigh voltage, on Thu Nov 17, 2011 3:52 PM, said:

View Postgodslabrat, on Thu Nov 17, 2011 10:20 AM, said:

View Posthigh voltage, on Thu Nov 17, 2011 9:32 AM, said:

Mario Kart 7? Bloody hell, talking about 'flogging a dead horse'.
Does Nintendo actually make orginal games?

Yeah, why can't Nintendo be like the other companies, who never, ever make sequels?

I know, but No 7?? I guess gamers nowadays are easily pleased, easy for companies....make the same game, slap a number on it, million seller.

Kind of like Final Phantasie.. is it ever Final? Lol!

#11 atarian63 OFFLINE  

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Posted Wed Dec 7, 2011 10:10 PM

View Postbomberpunk, on Thu Nov 17, 2011 4:08 PM, said:

naysayers, do your research. that's seven games since the original 1992 SNES game. not one Nintendo system had two Mario Kart games in its lineup. each game offered something new on top of throwback levels.

MK has nothing on many other series in regards to quantity such as Dynasty Warriors / Samurai Warriors, Silent Hill or Resident Evil.

so yeah, kwitcherbitchin.
kwitcherbitchen! Funny!!! :D

#12 atari2600land OFFLINE  

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Posted Thu Dec 8, 2011 1:40 AM

Read the manual and it says to activate the tilting mechanism to press up. It's kind of stupid that the manual is on the cart so you have to power up the system in order to just read the manual.

#13 Video OFFLINE  

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Posted Thu Dec 8, 2011 3:21 PM

View Posthigh voltage, on Thu Nov 17, 2011 3:52 PM, said:



I know, but No 7?? I guess gamers nowadays are easily pleased, easy for companies....make the same game, slap a number on it, million seller.
To be fair, the "same" game in this case features different tracks, levels and such :P And some of us are going to definitely be on this like flies on a dead horse.

Now....when are the going to do a FZero3D??!

Edited by Video, Thu Dec 8, 2011 3:23 PM.


#14 madmax2069 OFFLINE  

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Posted Thu Dec 8, 2011 5:06 PM

I have always loved Mario Kart and that will never change. Every system starting with the SNES had a Mario Kart (except for the Virtual Boy). And i hope they always make Mario Kart for each system. I will be all over this like flies on a dead horse.

Edited by madmax2069, Thu Dec 8, 2011 5:07 PM.


#15 Rex Dart OFFLINE  

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Posted Thu Dec 8, 2011 6:03 PM

View Posthigh voltage, on Thu Nov 17, 2011 3:52 PM, said:

View Postgodslabrat, on Thu Nov 17, 2011 10:20 AM, said:

View Posthigh voltage, on Thu Nov 17, 2011 9:32 AM, said:

Mario Kart 7? Bloody hell, talking about 'flogging a dead horse'. Does Nintendo actually make orginal games?
Yeah, why can't Nintendo be like the other companies, who never, ever make sequels?
I know, but No 7?? I guess gamers nowadays are easily pleased, easy for companies....make the same game, slap a number on it, million seller.

Yeah, because Space Invaders and Joust and Frogger didn't get released a dozen times each in the 80's.

#16 NinjaWarrior ONLINE  

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Posted Sat Dec 10, 2011 8:16 PM

3DS games has Manual on the carts :-/

#17 Animan OFFLINE  

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Posted Sun Dec 11, 2011 11:23 AM

View PostNinjaWarrior, on Sat Dec 10, 2011 8:16 PM, said:

3DS games has Manual on the carts :-/

Not all of them. Super Mario 3D Land and Mario Kart 7 are the only two retail games I've seen that have the manuals in the carts. I wish more companies would do that.

I was originally going to put this game on my Christmas List, but now I'm having second thoughts. I want this game right now!

Edited by Animan, Sun Dec 11, 2011 11:24 AM.


#18 Rex Dart OFFLINE  

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Posted Sun Dec 11, 2011 2:31 PM

View PostAniman, on Sun Dec 11, 2011 11:23 AM, said:

Not all of them. Super Mario 3D Land and Mario Kart 7 are the only two retail games I've seen that have the manuals in the carts. I wish more companies would do that.

Not that there's a problem with digital manuals, but I wish we still had the actual manuals. $40 and no manual, but they can still cram printed advertisements in the case? Doesn't seem right.

#19 GKC OFFLINE  

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Posted Sun Dec 11, 2011 2:58 PM

View PostRex Dart, on Sun Dec 11, 2011 2:31 PM, said:

View PostAniman, on Sun Dec 11, 2011 11:23 AM, said:

Not all of them. Super Mario 3D Land and Mario Kart 7 are the only two retail games I've seen that have the manuals in the carts. I wish more companies would do that.

Not that there's a problem with digital manuals, but I wish we still had the actual manuals. $40 and no manual, but they can still cram printed advertisements in the case? Doesn't seem right.

I agree with you. It was a cost saving maneuver (an argument, I guess, can be made that it was an environmental measure too I suppose). A cost saving maneuver that the gamers don't benefit from. I'd rather pay $40 and get a physical copy of a manual then pay $40 and not get one.

#20 GKC OFFLINE  

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Posted Sun Dec 11, 2011 3:04 PM

I don't mean to highjack this thread but I didn't want to start a new MK thread and since this is the MK 7 thread I thought I would ask it here. I was reading an article (I can't find it now but I think it was on IGN) about how some people would like MK better without the items and that MK 7 is the first MK that will allow you to turn items off in multiplayer races. I had never even considered this as MK, to me, has always been about hitting your friend with a red shell on the last straight away to take victory out of their grasps. Granted the blue shell has gotten a bit ridiculous in the past couple MKs but over all I don't think MK would be the same without items.

So where does everyone stand? Items or no items?

#21 Animan OFFLINE  

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Posted Sun Dec 11, 2011 4:20 PM

View PostGKC, on Sun Dec 11, 2011 3:04 PM, said:

I don't mean to highjack this thread but I didn't want to start a new MK thread and since this is the MK 7 thread I thought I would ask it here. I was reading an article (I can't find it now but I think it was on IGN) about how some people would like MK better without the items and that MK 7 is the first MK that will allow you to turn items off in multiplayer races. I had never even considered this as MK, to me, has always been about hitting your friend with a red shell on the last straight away to take victory out of their grasps. Granted the blue shell has gotten a bit ridiculous in the past couple MKs but over all I don't think MK would be the same without items.

So where does everyone stand? Items or no items?

Well, that's a toughie.

In Super Smash Bros Brawl, I always thought of it this way:
-Turn items on for parties and more casual matches.
-Turn items off for tournaments and more serious matches.

In Mario Kart, though, it does sound weird to have no items on. It's what makes the games fun to me. Who knows, I can't judge it until I try (I might be picking the game up later today).

#22 Video OFFLINE  

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Posted Mon Dec 12, 2011 4:29 PM

What the F(censor) Dude, items are a good chunk of what MADE the mario kart series. Without them, you just have a slow as hell FZero without the fun factor. I could see turning items off adding a new demension in a way, but I don't think many people are going to do it (unless they want to say, find out who is the legitimate better racer, minus items)

Oh,I meant to say to the OP, I'm sure youll be able to use the Dpad (or disc stick thing) One thing I really like about the 3DS so far, is it currently doesn't seem to be shoehorning stupid unneeded features into every game possible (or maybe I just have the wrong ones :P ) When I get a copy I'll see for myself, I guess.

#23 GKC OFFLINE  

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Posted Mon Dec 12, 2011 8:16 PM

I found the article I was referring to. It was IGN:

http://ds.ign.com/ar.../1214130p1.html

Currently 11% of those who have voted in IGN's poll prefer no items.

Edited by GKC, Mon Dec 12, 2011 8:18 PM.


#24 Paul Humbug OFFLINE  

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Posted Sat Dec 17, 2011 7:08 AM

It's a great MK. I tend to concentrate more on driving skills, finding and using short cuts and pick up whatever it throws at me. The most hated item to use is the tail.

But MK also reminds me that the 3DS is far from being ergonomic and losing the first place due to my hands experiencing unusual cramps isn't that great.

Edited by Paul Humbug, Sat Dec 17, 2011 7:10 AM.


#25 Tr3vor OFFLINE  

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Posted Sat Mar 24, 2012 7:58 PM

I just got mario kart 7, its a great game so far.




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