As the cassette port area is a temporary solution until Gerhard (my big hope) cuts a nice vga-port hole, desoldering the cassette port was not an option.
http://www.flickr.co...57628111768769/
http://www.flickr.co...57628111768769/
For all interested in some infos about the project:
The F18A really works like a charme when we are talking about the original specs.
Then there is the new features that are beyond original specs of the tms9918a processor. I saw a cool 4-color sprite demo, hardware screen scrolling, hardware area scrolling,... Those are yet to be tested by me.
Willsy is correct, every game looks phenomenal when played on big displays/big screens via the F18A.
There is currently a bug on the game pole position. Other than that I didn't see any bugs with cartridges so far.
There is another timing bug: sometimes a reset causes no sprites being visible. This happens if the F18A is faster (or is it slower) than the rest of the machine. It's a timing issue that will be fixed. The workaround for the beta testers so far is to power-off the machine for a while.
Beta testers will receive a flash update file from matthew180, once he makes a new beta software version avaiable. We will all have the programming cable (usb) to update the software on the F18A. The F18A stays in the TI-99 during the update process.
Haven't tried out the avaiable jumper settings yet.
I am reading ti assembler literature every day now and can't wait to receive the tft display for my "baby".