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RAPTOR Engine is unveiled

complete game API for the Atari Jaguar platform designed to allow rapid dev of games without compromising speed

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#1 sh3-rg OFFLINE  

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Posted Wed Nov 23, 2011 3:35 PM

It's the Jaguar's 18th birthday today. To celebrate, Reboot of Jagware are pleased as punch to unveil The RAPTOR Engine. RAPTOR is a high performance RISC-based API designed to leverage the performance of the Jaguar's custom RISC chips in an easy and flexible manner. It also utilises LinkoVitch's new U-235 sound engine. It's not finished yet, there's much more functionality to add in future, but we believe this to be a huge step forward in bringing Jaguar game design within the reach of many more people.

To give you an idea of the possibilities, our latest game, Kobayashi Maru, was implemented using an early version of RAPTOR. Head over to the RAPTOR page to learn more. Feedback is most welcome!

Attached Thumbnails

  • raptor.png


#2 matmook OFFLINE  

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Posted Thu Nov 24, 2011 4:57 AM

Excellent !!!!!!!!!! :thumbsup: :thumbsup: :thumbsup:
I want it !!!
Could I beta-test ?

#3 Atari_Owl OFFLINE  

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Posted Thu Nov 24, 2011 5:06 AM

This seems like a very good idea

#4 sh3-rg OFFLINE  

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Posted Thu Nov 24, 2011 5:16 AM

View Postmatmook, on Thu Nov 24, 2011 4:57 AM, said:

Excellent !!!!!!!!!! :thumbsup: :thumbsup: :thumbsup:
I want it !!!
Could I beta-test ?

I thought you already were, lol

Have ZeroSquare add you to the relevant jagware forum group, cheers!

#5 Zerosquare OFFLINE  

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Posted Thu Nov 24, 2011 7:12 AM

Done ;)

#6 matmook OFFLINE  

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Posted Thu Nov 24, 2011 8:36 AM

Cooool, thanks !

#7 GroovyBee OFFLINE  

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Posted Thu Nov 24, 2011 11:28 AM

Having read the tech doc provided at eJagFest its going to make homebrew development on the jag much easier. Put a "C" wrapper around it and you'll lower the entry point for programmers even more.

#8 CyranoJ OFFLINE  

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Posted Thu Nov 24, 2011 6:46 PM

View PostGroovyBee, on Thu Nov 24, 2011 11:28 AM, said:

Having read the tech doc provided at eJagFest its going to make homebrew development on the jag much easier. Put a "C" wrapper around it and you'll lower the entry point for programmers even more.

Volunteering to write the wrapper? :)

#9 GroovyBee OFFLINE  

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Posted Thu Nov 24, 2011 6:52 PM

View PostCyranoJ, on Thu Nov 24, 2011 6:46 PM, said:

Volunteering to write the wrapper? :)

If RAPTOR is emulator friendly then I don't mind doing that.

#10 CyranoJ OFFLINE  

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Posted Thu Nov 24, 2011 8:02 PM

Well, I am on the VJ testing team :)

RAPTOR applications run fine under VirtualJaguar, with a slight glitch at the top of the screen due to an undocumented feature in the ObjectProcessor (Yes, we found another new and undocumented bug in the Jaguar chipset... hurrah!).

Shamus and myself are currently investigating this issue, once it is resolved all should be good.

#11 GroovyBee OFFLINE  

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Posted Fri Nov 25, 2011 3:59 AM

Just joined over at Jagware. I'll give you a prod when I'm ready to go with the "C" wrapper.

#12 CyranoJ OFFLINE  

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Posted Fri Nov 25, 2011 7:09 PM

Welcome aboard!

#13 CyranoJ OFFLINE  

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Posted Sun Jan 1, 2012 1:26 AM

Bumping an old thread just to say that since r407 VirtualJaguar has been 100% RAPTOR friendly :)

#14 CyranoJ OFFLINE  

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Posted Tue Jan 3, 2012 2:02 AM

Status update:
  • Matmook has merged his latest revision of RMotion into the main trunk, making animation events has never been easier!
  • LinkoVitch's U235SE 0.17 has been integrated
  • Particle Effects engine implemented
  • Highscore management, complete with webcode generation (www API TBA)
  • Transparent memorytrack management
  • Test 'game' completed to demonstrate functionality - documentation [20% complete]
BETA phase continues. More news as we make it.




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