I made a program which displays a giant character made of two sprites. The character is facing left. To make him face right I swap the positions of sprites 0 and 1 and then use REFP0=8 and REFP1=8. Even though I found a thread which says that each sprite gets its own REFP the REFP1 didn't reverse the player1 sprite.
I'm just curious if it's because REFP1 isn't implemented in the most recent DCP+ kernel, or if I need to type in something different. I tried _REFP1 but that's obviously not a command as the program doesn't compile right. Thank you.
Edited by jbs30000, Sun Nov 27, 2011 7:51 PM.













