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Chip's Challenge clone for TI?

demake

2 replies to this topic

#1 S1500 OFFLINE  

S1500

    River Patroller

  • 2,148 posts
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  • Location:Twin Cities

Posted Mon Dec 5, 2011 1:35 PM

Yeah! I downloaded Chipper's Challenge for android, and quickly loved the tile-based puzzle-solving gaming.

How hard would some mutation of this game be on the TI? For added challenge, use only 8x8 pixel tiles. The screen-updating might take a toll on performance, but I wouldn't see it to be impossible.

And please, handicaps! Like turning off timer option. Or, for the really crazy, an undo move option. heh.

#2 Vorticon OFFLINE  

Vorticon

    Moonsweeper

  • 494 posts
  • Location:St. Paul, MN, USA

Posted Tue Dec 6, 2011 12:25 PM

I play it occasionally on my Atari Lynx, and I love it. I thought about converting it at some point, but never got too far with the planning. This would be a good game to develop using the Spectra libraries, or even Turbo Forth...

#3 unhuman OFFLINE  

unhuman

    Dragonstomper

  • 784 posts
  • Location:Vienna, VA

Posted Tue Dec 6, 2011 7:04 PM

Haven't played the game yet, but Tile-based games should translate well as long as there's not too much validation going on (at least in BASIC) or compile it. I ported Bloxorz http://www.coolmath-...xorz/index.html to TI Basic for one of the contests here and it was pretty performant (Bloxo-TI-z) in BASIC and a little bit better when compiled and tuned.




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