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The Culture of Half-Done


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#1 MagitekAngel OFFLINE  

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Posted Tue Dec 6, 2011 3:43 PM

I'm neither a classic gaming purist, nor am I a bleeding edge gamer who won't play any game where I can count the pixels on the screen. I play everything, and have close to everything. This generation I've got all three major contenders hooked up side-by-side to the TV, and a comfortable library of 10-15 handpicked games for each.

Arguments spring up on this forum about the ultimate consequences of the advent of online connectivity and generous hard drives, both of which have really taken off this generation with consoles. Some here insist on sticking to the disc-based releases when they can get them (I count myself among that number) for fear that one day those digital downloads will all go poof. Others are more open to the idea of DLC, and the possibility of extending the life of a retail title for months or even years, but draw the line when you have to buy the game new or purchase a voucher to explore all the content that was actually pressed on the disc. Once again, you have my sympathy.

But there's actually another, perhaps even more troubling issue that has been bothering me as of late. To demonstrate my concern, pop a game into your Xbox 360 that you haven't played in a while. Make sure you're signed into Live, be it "Gold" or "Silver." Before the game boots, you're probably going to get prompted to install a software update for your game. If you refuse, you can't play it online. No multiplayer or leaderboards for you then.

But that's not so bad, is it? The ability to patch your game online gives the developers the opportunity to iron out bugs that slipped through testing, right? Well, sure, that's absolutely right. But as the recent issues plaguing the PS3 version of Skyrim have painfully reminded me, bugs are getting more common, and they're getting worse.

Why is that? Is it because today's games are simply bigger, assembled by larger and larger teams over longer and longer development cycles? Yeah, that's part of it. What's really happening, however, is that the once-immutable shipping deadline for developers and publishers has become porous. If it's the 11th hour before the holiday deadline and the game is "mostly" polished, is the company going to hold onto the game for another month and miss the busiest sales week of the year? Or are they going to push the game out the door as-is, and just patch the game over the internet when the consumers complain that they've paid 60 dollars for a broken game? If you are one of the few that doesn't connect their console to the internet, and you buy one of these broken games, you're boned. Nowhere on the package is there a warning that says "Game may or may not work." It's becoming a culture of procrastination, a culture of half-done. We'll get around to it. . . if sales are strong enough and we decide it's worth our time.

I'm not saying anything new here, but it nonetheless boggles my mind where the industry is going these days. In simpler times, if a game was dead-on-arrival, it stayed dead. Imagine if Pac-Man on the 2600 could have been patched? Atari could have written and published their games one line of code at a time, and the customers would get the short shrift.

Oddly enough, I find myself defending Nintendo here. The Wii, with its rather spartan online features and its humble 512 megs of onboard storage, is the one console that remains largely patch-free. True, popping a recently released game will often prompt you to install the latest update of the Wii's firmware, but the games themselves are finished and work as-is. I'm not talking about DLC (which they typically don't have either), I'm talking about patches. When you play your original, unpatched New Super Mario Bros Wii, the Koopas don't bug out and fly around backwards. The game doesn't slow to 3 frames per second as your advance through the worlds and your save file bloats to 9 megs. Do bugs happen in the house of N? Absolutely. There are entire websites dedicated to showing you how to break Ocarina of Time and cause all sorts of mayhem. But at Nintendo alone, it seems, games are either done, or pushed back until they are done.

Edited by MagitekAngel, Tue Dec 6, 2011 3:47 PM.


#2 Animan OFFLINE  

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Posted Tue Dec 6, 2011 3:57 PM

While I mostly agree with what you're saying, I have problems with how the Wii does things. Remember the Metroid: Other M glitch? People had to send in their SD Cards or Wii systems to Nintendo just to get their save files fixed. On the 360 or PS3, this could have easily been patched.

Worse of all, I remember reading somewhere that Wii games are coded with one OS in mind. Since the games' code can't be patched or updated, the Wii has to store every single version of the OS to achieve full compatibility with all games.

#3 jhd OFFLINE  

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Posted Wed Dec 7, 2011 3:37 PM

View PostMagitekAngel, on Tue Dec 6, 2011 3:43 PM, said:

If you are one of the few that doesn't connect their console to the internet, and you buy one of these broken games, you're boned. Nowhere on the package is there a warning that says "Game may or may not work."

This is the #1 reason why I have no plans on moving beyond my PlayStation 2!

For various reasons, the Internet connection at my apartment is both very slow and not especially reliable. I therefore refuse to buy any system where online connectivity is (essentially) mandatory. I like software that works properly out-of-the-box.

On a related note, I have not even downloaded an OS update for my desktop PC in several years (and it still works just fine running Windows XP, SP2)!

#4 Emehr OFFLINE  

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Posted Wed Dec 7, 2011 4:27 PM

Console manufacturers need to run their businesses under the assumption that not all of their customers are going to plug their machines into the internet. And with the consumer-hostile EULAs that block the user from using online services unless they agree, there may be users who can't download the latest patch for their broken game because they didn't agree to the terms but would still like to play an unbroken game.

Manufacturers need to distribute a free patch disk to all customers who paid for the game. After all, they sold you a lemon and the burden is on them to rectify the situation. If it costs them labor, manufacturing, and shipping costs, so be it. Maybe it'll teach them not to rush a product out the door before it's finished cooking.

#5 Video OFFLINE  

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Posted Thu Dec 8, 2011 3:16 PM

On the one hand, I prefer how Nintendo games are complete. On the other hand, if you don't update the games on Nintendo, that's fine, you simply dont get to play (before arguing, actually check some facts, I have run into this already) While (at least for the moment) Microsoft and Sony6 just lock out the online portion of the game.

Of course, the other end of the spectrum, Nintendo usually has the "patch" built into said game, or a future one....or better yet, are competent enough to release an actual "finished" product so you don't need one.

Sadly, the reason I dropped out of computer gaming (besides not being able to afford the thousands of dollars a year it cost to upkeep to minimum specs) was the bugs, and the half assed lazy "we'll just fix it later" mentality (which as you said, depended on IF the game was popular enough, which isn't fair to the game to be honest, how many of us play a massively crippled game and "hope" that they fix it eventually) It was the mid(ish) 90's when I finally said "seizure, wouldn't wanna be yeah" and I haven't looked back since....and to be honest, haven't missed anything, most anything worth having will be ported to the consoles anyways.

Worse is, in a lot of ways, consoles are essentially at the point computers were at 10 years ago....which just means that it's going to get a LOT worse before it gets better. There are some computer games worth getting now, without the DRM garbage, bugs, patches, and are complete, this is becoming more and more common as computers progress, and people either won't, or can't deal with the stupid EULA bullshit. Just hope it eventually does get over all better.




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