moycon, on Wed Dec 7, 2011 1:27 PM, said:
We recently ordered a new 50" 3DTV and I think I'm going to wait for that to be delived to hook up my Kinect, but I am looking forward to it for sure. I should be well aquanted with the new dash by then I hope.
here are some tips I found from personal experience. I've had a rock solid experience with the voice commands even when volume of the TV or sound system was high.
1) if you can have the speakers away from the kinect, of course, you'll get a better result
2) the kinect mics are underneath the body of the Kinect so if you have the Kinect at eye level or higher, results tend to be better. when I set it low (like below the TV), I had to bark more often. but more often than not, I speak at a normal voice level and can even approach soft, near-whisper level with the Kinect above my TV (Kinect is about 6.5' above the floor).
3) make sure you run the audio and kinect mic calibration at the sound level that you play your audio. this is to create a noise cancellation profile based on your volume. if you're running the calibration test with audio at 15 but you play games or play ESPN at volume 30, you'll have more problems than you should
all these tips are from personal experience so maybe they're not correct. but I follow these tips and I have no problems with the Kinect recognizing me. The only time I have problems is with sporting events and when that happens, the only thing I can do is lower the volume so that the Kinect can hear me better. But the most important thing is to raise the volume of the TV or stereo to the correct level when calibrating.
the big advantage of voice commands is not to eliminate the controller (though that is a benefit). it's to get to things faster. like the Forza 4 producer said, with a Kinect, you can go straight to what you want. you don't have to go through nested screens by scrolling and hitting "A", scroll, hit "A", or press "A", "A", "A", etc. to pass through screens.
You'll want the Kinect placed high anyway because the gaming performance will be better.
because what happens is the Kinect needs to see the floor and it needs to see the farthest part of you (seeing your fingertips when you raise your arms above your head). So when the kinect is placed high, it's looking downward so it's easier to see the floor and you. But if you put the Kinect below the TV (and the kinect's view is like a cone), to see both the floor and your whole body, you basically have to step further back. So you can probably trim a foot or so off your distance from the Kinect.
here's an article that describes it well:
http://www.msnbc.msn...t/#.TqLedt5KOTM
"For starters, you should mount the Kinect camera box above your TV, as high as 6 feet if possible. Since game play has to happen 6 to 8 feet from the camera, raising it up closes the distance required between the TV and the players. At the same time, it makes it easier for the camera to track people of different heights, since it is looking down, and not across.
This is also a good tip for people who find their quarters a little too cramped for Kinect. Even an average sized living room like mine could benefit from the tighter camera space, and for city dwellers, it's a must."