Posted Sun Dec 11, 2011 9:34 AM
Posted Sun Dec 11, 2011 2:16 PM
Posted Sun Dec 11, 2011 6:19 PM
jbs30000, on Sun Dec 11, 2011 2:16 PM, said:
Posted Sun Dec 11, 2011 6:48 PM
Posted Sun Dec 11, 2011 9:37 PM
; ***************************************************** ; * BANK 1 ; ***************************************************** bank 1 temp1 = temp1 set tv ntsc set kernel DPC+ set smartbranching on set optimization inlinerand set kernel_options collision(playfield,player1) rem DEFINE VARS HERE goto MAIN bank2 ; ***************************************************** ; * BANK 2 ; ***************************************************** bank 2 temp1 = temp1 MAIN rem INSERT GAMEPLAY LOGIC goto MAIN ; ***************************************************** ; * BANK 3 ; ***************************************************** bank 3 temp1 = temp1 ; ***************************************************** ; * BANK 4 ; ***************************************************** bank 4 temp1 = temp1 ; ***************************************************** ; * BANK 5 ; ***************************************************** bank 5 temp1 = temp1 ; ***************************************************** ; * BANK 6 ; ***************************************************** bank 6 rem temp1 = temp1 not required here as this bank is for graphics only rem However I have placed my TitleScreen here with no apparent consequencesAlso note that in bank one you you only have a little over 100 bytes (I forget and I'm having a hard time searching for the exact amount) so that bank should just or mostly be used for creating variables, defs, and so on.
Posted Mon Dec 12, 2011 9:46 AM
jbs30000, on Sun Dec 11, 2011 9:37 PM, said:
; ***************************************************** ; * BANK 1 ; ***************************************************** bank 1 temp1 = temp1 set tv ntsc set kernel DPC+ set smartbranching on set optimization inlinerand set kernel_options collision(playfield,player1) rem DEFINE VARS HERE goto MAIN bank2 ; ***************************************************** ; * BANK 2 ; ***************************************************** bank 2 temp1 = temp1 MAIN rem INSERT GAMEPLAY LOGIC goto MAIN ; ***************************************************** ; * BANK 3 ; ***************************************************** bank 3 temp1 = temp1 ; ***************************************************** ; * BANK 4 ; ***************************************************** bank 4 temp1 = temp1 ; ***************************************************** ; * BANK 5 ; ***************************************************** bank 5 temp1 = temp1 ; ***************************************************** ; * BANK 6 ; ***************************************************** bank 6 rem temp1 = temp1 not required here as this bank is for graphics only rem However I have placed my TitleScreen here with no apparent consequencesAlso note that in bank one you you only have a little over 100 bytes (I forget and I'm having a hard time searching for the exact amount) so that bank should just or mostly be used for creating variables, defs, and so on.
Posted Mon Dec 12, 2011 10:07 AM
Posted Mon Dec 12, 2011 4:23 PM
jbs30000, on Mon Dec 12, 2011 2:04 PM, said:
Edited by Master_Programmer, Mon Dec 12, 2011 4:27 PM.
Posted Mon Dec 12, 2011 4:31 PM
Posted Mon Dec 12, 2011 4:53 PM
Posted Tue Dec 13, 2011 1:03 PM
jbs30000, on Mon Dec 12, 2011 4:53 PM, said:
Posted Tue Dec 13, 2011 3:19 PM
Posted Tue Dec 13, 2011 3:57 PM
Posted Tue Dec 13, 2011 4:26 PM
Posted Tue Dec 13, 2011 8:42 PM
RevEng, on Tue Dec 13, 2011 4:26 PM, said:
Posted Tue Dec 13, 2011 9:19 PM
Posted Tue Dec 13, 2011 10:07 PM
Edited by jjsonique, Tue Dec 13, 2011 10:07 PM.
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