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Untitled 2k game


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#1 atari2600land OFFLINE  

atari2600land

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Posted Tue Dec 13, 2011 7:29 AM

OK, so here's the backstory:
Some bully threw your teddy bear on the other side of a minefield. Your job is to get to the other side without stepping on a mine. If you do, the game restarts and the mines are placed anew.

I just thought it would fit in 2k. It did. There can be up to 11 mines on the 8x8 playfield, but some can overlap. I don't know what to call this game or what changes I should make to the game. That's where you come in. A fun little diversion I made while taking a break from the celery game.

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  • mines2k.bas.bin.png

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#2 atari2600land OFFLINE  

atari2600land

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Posted Tue Dec 13, 2011 6:32 PM

Here is a better version with sound and stuff. Also, the mines have been more randomly placed IMO so it gives you a greater degree of difficulty.

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#3 atari2600land OFFLINE  

atari2600land

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Posted Wed Dec 14, 2011 7:52 AM

Managed to fit bgmusic as well as a little hooray tune if you get across safely.

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#4 theloon OFFLINE  

theloon

    Stargunner

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Posted Wed Dec 14, 2011 8:54 AM

You're getting quite good at this 2k thing! Someone should compile a bunch of pro tips to making 2k games. I thought I heard people do some things to reduce the size of the Batari kernel..

#5 lucifershalo OFFLINE  

lucifershalo

    River Patroller

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Posted Wed Dec 14, 2011 9:21 AM

name for the game?
Beartari Boom

it is cute, but random like that not fun for long

some ideas: for a second, the bombs are shown then invisible
up to you to remember, of course it is becoming easy quite quickly
so you can have moving bombs always from up to down, left to right
and when you push the button, you can see them, but you lose one time unit each time
and you have 20-30 time units

#6 Brian O OFFLINE  

Brian O

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Posted Wed Dec 14, 2011 9:54 AM

Not sure if this is possible to fit into the 2K format, but you should show the mine layout for about a half second (once the board starts). Then have the mines disappear. This way, the player has to try to quickly commit the mine layout to memory before proceeding.

Otherwise, looks good :)

-B

#7 atari2600land OFFLINE  

atari2600land

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Posted Wed Dec 14, 2011 7:12 PM

OK, the mine layout is visible for less than a second at the beginning before it disappears. I had to sacrifice the music in order to do this, but the congratulatory thing is still in there.

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#8 Pioneer4x4 OFFLINE  

Pioneer4x4

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Posted Wed Dec 14, 2011 8:31 PM

I will have to try this out again, I didn't like it much at first. Does the minefield stay the same, so you can keep trying to figure it out? If not, then you need something like the peek, or clues you just added.
If it is random, could you implement a "Detector"? Say when you are near a mine in any direction, it buzzes, lights, or changes your sprite some way. You won't know which direction it is in, but have to try different approaches to triangulate the mines.

#9 atari2600land OFFLINE  

atari2600land

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Posted Fri Dec 16, 2011 6:53 AM

I turned the game into a sort of Elevators Amiss!-type game. As usual let me know about bugs, gameplay, etc.

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