Pixelboy, on Sat Dec 17, 2011 9:32 PM, said:
Also, to believe that every game ever made should (and will) be preserved as part of a global historical heritage is a rather utopian concept, don't you think? It's been done with cartridges and CDs because they lends themselves to dumping, but it's going to get harder and harder to do with each generational cycle of gaming.
I don't think that. I'm just thinking of myself and my ability to fully enjoy past games if I don't kick the bucket for a few more years and I'm still around a few decades from now able to enjoy this hobby.
But if we do look at it from a preservationist point of view, hopefully the bulk of the history of this hobby will remain intact for at least a few decades after we all buy the farm (It's going to gradually be lost over time, there's no way around that, but we should be trying to delay that as best as we can). But going a digital route just invites this proposed era of gaming to be the next era with many lost treasures like the silent movie and early talking movie era, live 1950's television programming, and most videotaped daytime television were.
Companies do a poor job of preservation. And if we switch to a streaming model, they're going to be the only ones that actually hold this material and actually have a chance of preserving it. It's quite conceivable that popular games will disappear just a few years after launch. Ask Sega where the source code is to a lot of their late 90's arcade games. Where do you think Activision and Atari would stand with something like their Atari 2600 library and material from the time if it wasn't for communities like ours?
Yet, it's going to be 100% behind them if we go the streamed model.
pocketmego, on Sat Dec 17, 2011 9:33 PM, said:
Oh yeah, and how many brick and mortar stores can you walk into these days and buy Towering Inferno for the 2600? How many compilation discs of physical media can you find it on? Sure you can buy it for the 2600 itself, but how is that any different in the future if you still have a working 2600?
If your a classic game collector, you'll still have classic games machines. Because, I gotta tell ya...if not on emulation, I'm only playing something like Demolition Man on the Genesis if I hook up a Genesis.
What does any of that have to do with what we're discussing? Who in here was worried about things like their Atari 2600 games disappearing just because a future model of the Playstation and Xbox goes all digital?
No one is talking about this having a negative effect on existing platforms like the Atari 2600 (Since there isn't going to be a negative effect on past consoles). They're talking about the negative ramifications this is going to have on something like the future Playstation VI, or something such as that, when someone wants to revisit it 10, 20, or 30 years after it launched. With a streaming model, it's going to be impossible. And even with an all downloadable model, it's not going to be very practical.
Austin, on Sat Dec 17, 2011 10:09 PM, said:
As long as the internet is open and protected (i.e., not "censored" by the Government as what they are trying to move towards), then everything can and
will be preserved just fine. The only problem is that people will continue to spend time debating the minor issues at hand (
"What happens if everything goes download-only?"), versus debating and acting on the deeper issue at hand (
"How do we preserve content from a download-only future if the internet is on lock-down?").
Of course, even if the internet stays a "free" and uncensored platform,
streaming-only games may throw a wrench into the picture if they catch on for good. It's tough to say how those would be backed up.
What does this have to do with preserving digital gaming in the future? No matter what status the internet has, it's going to be impossible with streamed games and quite possibly be impossible with regular downloadable gaming (or a big hassle, at best). Not every console is necessarily going to be like the Xbox has been where you can hack it and still put patches and downloadable content on to it after official support has concluded. And as systems get even more complex and complicated, who knows if we can even expect homebrew emulators for them (Or if it would even be possible for us to extract the digital downloads in the first place to preserve them and make them available, it's concievable that things might get too secure in an all digital age eventually that makes this unachievable). And then, there's the possibility of a game demanding a constant internet connection with a server like companies like Capcom have already experimented with in the console world. Who knows if such a thing could be worked around in the future after the servers have been killed off.
There's no guarantees like there was with physical media. That's a shame and an excellent reason to be against this shift, no matter if you're unsure just how much of a negative effect it's going to have on the future. The only thing certain here is it's going to to cause hassles for gamers while benefiting developers and publishers financially.
Jibbajaba, on Sun Dec 18, 2011 1:02 AM, said:
I didn't read the whole thread, so I'm just responding to the OP. The way I see it, used video games are no better than piracy. You can pay $55 for a used game at Gamestop, or you can download the game from some torrent site. Either way, the developer and publisher see nothing out of it.
The developer and publisher made their money on the game. They have no more right to profit from secondary sales of a specific copy of a game than a developer has when a homeowner resells their house later on down the road.
Edited by Atariboy, Sun Dec 18, 2011 5:52 AM.