This made me decide that I am going to do a game based on the original Sega Buck Rogers (Planet of Zoom) arcade game for the Amiga 500/600/1000/2000. it is going to have massively improved graphics and is a remake in the same way that Super Stardust is a version of Asteriods if you get my drift
Why am I posting it here? Thing is I may also do a port for the ST too because once the 32 or 64 colour (depends how fast the textured 3D floor runs) graphics for my Amiga game are done and the levels designed etc the coding leaves not too much to do. Problem is this will have to be 68000 assembler, no way will it work in any other language............could take a while to learn that
I'm not sure how I am going to do the sound though, and I don't want to make it STE only.
I'm just wondering what people think of this idea? I will post some screenshots soon when I have put together a suitable system to start developing it. Like I said think Asteroids on C64 vs Super Stardust on Amiga 1200 you get where I am coming from in terms of 'remake' ie more of a re-imagining of the original.
May be 2mb only (sorry, lots of pre-calculated data needed on Amiga version and not sure if 1mb will be enough even though ST needs less memory for graphics)
PS The level gameplay mechanics will be taken from the 8 stage Coleco Adam 'Super' cassette version of the game not the more simple 4 levels of the arcade/atari/c64 versions etc.














