thegoldenband, on Mon Dec 19, 2011 2:30 PM, said:
Cynicaster, on Mon Dec 19, 2011 9:50 AM, said:
If you find that you prefer watered down versions of certain games to their originals I guess I can't tell you you're wrong in feeling that way
And here's the rub: you seem to be arguing from the stance that the job of a home port is to represent the arcade original as faithfully as possible, and every deviation tends to be a form of "watering down". I can understand that point of view, but the problem is that I don't agree: not every change is "watering down", and not every change is going to be for the worse. Some ports are super-faithful, and are great because of it; others change the gameplay dramatically, and are actually pretty cool in their own right -- maybe even better than the original.
Yes, I think any omission of a level, weapon, move, or gameplay element is watering down. It's akin to doing a cover version of a Led Zeppelin song and leaving out a verse because the singer can't hit the high notes. And yes, if we're strictly talking about "ports" as opposed to "games that simply use the same IP", the measure of quality is how faithfully it represents the original. Now, if the port includes additional things over and above the original, that can be cool. A great example of this is the additional level that was added to Golden Axe when it was ported to the Genny. That game, to me, is a port done right.
When I distinguished ports from "games that use the same IP" I was talking about the cases where the home versions are completely different from the originals. When that approach is used, the comparison becomes apples to oranges. The discussion becomes kind of pointless if the two games you're comparing share nothing but a name.
Ninja Gaiden for NES is a prime example of this, as it doesn't even try to be the arcade game. I don't know the story behind that game, but I'm guessing that they would have stuck to the look and feel of the arcade game if the NES was up to the task. The developers (Tecmo was it?) probably figured that if they tried to "port" the arcade gameplay the product would suck, so they devised a whole new game. I don't really care for either game, but if I had to pick, I think I like the NES version better.
Quote
But if your attitude is "It has to be arcade-perfect or it's crap" from the get-go, then there's really no conversation to be had: no port will ever live up to that standard, because the arcade game itself is perfection by your definition.
Not being a perfect arcade copy does not in and of itself make a port better or worse. Slightly different level designs and graphics, for example, can be made to work if the spirit of the game remains intact. I will say that one certain type of difference, for me, invariably makes a port second-rate, and that's an omission.
Cynicaster, on Mon Dec 19, 2011 9:50 AM, said:
But arcade games continued to be made and desired by home gamers long after 1980. Primitive stuff like Space Invaders and Circus are one thing, but bear in mind that with each day you move ahead into the 80's you see the technical gap widening between arcade games and their 2600 counterparts. Anybody up for a rousing game of 2600 Rampage? I think I'd rather put a campfire out with my face.
Quote
How is that relevant, though? You're moving the goalposts here, by now implying that early arcade games are irrelevant, and that the real arena is games like Rampage. But I don't see any justification for doing that.
I'm not saying that early arcade games are irrelevant. I'm simply saying that in a general discussion of "arcade ports", it's worth pointing out that arcade games continued to be made and ported to the VCS for years after that narrow window of time where the VCS could hold its own against arcade hardware (Space Invaders, Berzerk, etc.). I can't stand Rampage in any form, I just cited that as an example because it was a late 80's title ported to the Atari.