kskunk, on Mon Jan 2, 2012 2:39 PM, said:
10p6, on Mon Jan 2, 2012 6:30 AM, said:
One important historical note: At the time, IBM was becoming very interested in getting involved in the console business. They obviously meant it - nowadays, IBM makes money on every Wii, PS3, and XBOX sold.
So, with the x86 chips already in substantial production volumes with reasonable cost to performance ratio overall, those would have made the most sense for an embedded design like a game console. (plus, it would have favored porting PC games with assembly language optimization . . . and, regardless of the technical efficiency of the x86 architecture, it still had a massive amount of industry wide support -in terms of actual experienced assembly language programmers, available compilers, etc) -And in hindsight, we also know that Cyrix would later enter a major partnership with IBM for manufacture of its CPUs, so that could have also spilled back over for use in later consoles if they continued with x86. (otherwise, the IBM partnership would obviously favor use of PowerPC chips)
Of course, if Atari had been in a stable enough position to establish such a partnership with IBM, that would imply they'd already have been much better off in other respects in general, so other things would have been different too. (getting even more off topic, a partnership with IBM on the computer side of things would also have been very interesting . . . like using the Atari brand to market low-cost/high performance PC systems using IBM motherboards with embedded SLC/DLC CPUs and aiming at a similar market segment and price-performance ratio as the ST had established -for which there was no real counterpart in the PC end of things)
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And in any case, the IBM deal also came too late to practically shift the hardware configuration to favor potential IBM components. (again, like a SLC or DLC) The chipset itself already supported modular CPUs, so swapping the 68k wouldn't have been difficult, but the bigger issue was the existing development kits and documentation had all been designed around the 68k, so software would have been even further delayed by such a late change in the design.
kskunk, on Mon Jan 2, 2012 5:33 PM, said:
For that matter, there's also the issue of AMD recently shifting interest back into embedded system hardware design, so perhaps a CPU range resulting from that will be even more attractive for consoles. (a bit ironic that AMD did have a fairly significant embedded-oriented RISC architecture, but abandoned that in favor of x86 design in the mid/late 90s -and actually moved the 29000 design team over to x86 with the K5 . . . and then, of course, dropped the 29kderived design entirely with the K6 . . . and now these many years later AMD finds that there's a hole in their business model with the lack of competitive embedded CPUs













