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The official Atari-2600-to-ColecoVision discussion thread


34 replies to this topic

#26 lucifershalo OFFLINE  

lucifershalo

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Posted Fri Dec 23, 2011 1:32 PM

View Post5-11under, on Fri Dec 23, 2011 1:00 PM, said:

View Postlucifershalo, on Fri Dec 23, 2011 12:34 PM, said:

about ALIEN and to go with your idea, you could have one man of your team wandering the maze, with fuel reserve to reload your flamethrower when you touch him...if you wait too long the egg is hatching freeing a facehugger that will attach itself on the guy, he will run faster and become someone to avoid or stop moving and block that part of he maze.... another member of your team will replace him
I have no idea how it works now, but it might be worth considering making everything dark except what you can actually see in front of you (and maybe beside and behind).
Yes, if one of the facehugger in its seach for your companion is reaching the center, it could set the alarm of the base off, and you will have the flashing alarm light so you see part of the maze

#27 Pixelboy ONLINE  

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Posted Fri Dec 23, 2011 5:20 PM

View Postlucifershalo, on Fri Dec 23, 2011 1:32 PM, said:

View Post5-11under, on Fri Dec 23, 2011 1:00 PM, said:

View Postlucifershalo, on Fri Dec 23, 2011 12:34 PM, said:

about ALIEN and to go with your idea, you could have one man of your team wandering the maze, with fuel reserve to reload your flamethrower when you touch him...if you wait too long the egg is hatching freeing a facehugger that will attach itself on the guy, he will run faster and become someone to avoid or stop moving and block that part of he maze.... another member of your team will replace him
I have no idea how it works now, but it might be worth considering making everything dark except what you can actually see in front of you (and maybe beside and behind).
Yes, if one of the facehugger in its seach for your companion is reaching the center, it could set the alarm of the base off, and you will have the flashing alarm light so you see part of the maze

Awesome ideas, guys. :)

#28 Pixelboy ONLINE  

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Posted Fri Dec 23, 2011 5:38 PM

View Postevg2000, on Fri Dec 23, 2011 11:04 AM, said:

View Postsan-d-2000, on Fri Dec 23, 2011 4:43 AM, said:

Demon Attack!

View Postsan-d-2000, on Fri Dec 23, 2011 4:43 AM, said:

Demon Attack!

That's one one I've wanted to see on colecovision, though do you stay true to the 2600, or use some of the graphics from other systems?

I think the Intellivision version of Demon Attack would make a better blueprint for a Coleco conversion, given the added backgrounds and more importantly the impressive boss ship.

#29 Rik OFFLINE  

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Posted Sat Dec 24, 2011 9:28 PM

This IS an awesome thread that just makes me wish even more that the "Crash" wouldn't have happened so abruptly!Maybe if the crash was delayed for maybe say, 1-2 years, some of these 2600 to CV ports would've actually happened?I would love to have more Activision 2600 games ported to the CV.I wonder if the games were ported back then, would they be as good as today's home brews? probably not too likely.

#30 Jordiway OFFLINE  

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Posted Sat Dec 24, 2011 11:16 PM

Phoenix

#31 atari5200dude82 OFFLINE  

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Posted Sun Dec 25, 2011 12:47 PM

Good ideas. many are good titles for the Colecovison. i would like to see Laser gates and Atlantis, Subterrena, private eye , Phoenix, and a Ad@d style game on the Colecovision.

#32 Pixelboy ONLINE  

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Posted Wed Dec 28, 2011 12:38 PM

I had some free time this morning, so I decided to do a screenshot mockup that I've been wanting to do ever since I started this thread, namely one for Dragonstomper.

Enjoy! :)

Attached Thumbnails

  • dragonstomper_cv_mockup.png


#33 RelliK111 OFFLINE  

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Posted Wed Dec 28, 2011 2:00 PM

View Postyouki, on Fri Dec 23, 2011 3:01 AM, said:

All first generation of Activision Title that does not exists yet on colecovision!!

And but this one is on my TO DO list (and could be the next game i do after the one i 'm currently working on) , and i would like to reserve it : "STAR WAR : the empire strike back" (Parker) . Of course, as all my games it won't be a portage and i didn't try to do the exact same game. The gameplay will be the same , but i will push the limit of the colecovision technically in matter of scrolling , sound , and graphism.

You have me dieing for this!!! STAR WAR : the empire strike back was one of my favorite Atari 2600 games (next to Sea Quest) That game will be amazing on the Colecovision! :-D :thumbsup: I can't wait!!!!

#34 RelliK111 OFFLINE  

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Posted Wed Dec 28, 2011 2:40 PM

View PostPixelboy, on Fri Dec 23, 2011 8:46 AM, said:

View Postyouki, on Fri Dec 23, 2011 3:01 AM, said:

All first generation of Activision Title that does not exists yet on colecovision!!

I fully agree with that statement, and I'm even going to take it one step further! Here's my contribution to this thread for today: The Activision "Fake Arcade Game" conversions! :D

In the good ol' Atari days, Activision released games that were original products ("original" as in made in-house and not directly based on existing arcade games of that time period) but many of those games still had a pick-up-and-play arcade vibe to them. Pretty much all of these games could be converted for the ColecoVision, and several of them actually were, like Pitfall, Keystone Kapers, H.E.R.O. and River Raid, just to name a few. But for those that didn't get a commercial conversion, the question is this: Would homebrew conversions offer anything better than the original Atari 2600 games? It's actually a fairly good question, when you stop to think about it.

If I were to do such homebrew conversions, I would go out of my way to graphically reformat the games to look like they're actual arcade game conversions, similar to what Opcode did with arcade ports like Space Invaders and Pac-Man. I would add a proper arcade-like title screen, with a flashing "INSERT COIN" under a beautiful title logo, a high score table, an attract mode, intermissions between levels, cute cartoony graphics (where applicable), everything that the game needs to appear like it's trying to reproduce every detail of the original arcade game... which doesn't actually exist! :P

And just to push the concept to its limit, the box art would feature a completely fake (but totally real-looking) picture of the arcade cabinet, just like the US boxes of Coleco's early arcade ports.

With all of this in mind, try to envision what these Activision classics would look like, as "fake arcade" conversions:

- Frostbite
- Pressure Cooker
- Chopper Command
- Enduro
- Crackpots
- Megamania
- Oink!
- Plaque Attack
- Seaquest
- Spider Fighter


Mouth-watering, isn't it? ;)

I Agree 100% that is one hell of a great list of fun games. I would love to see a Colecovision(arcade port) of each of those game! :thumbsup: :thumbsup:

#35 retroclouds OFFLINE  

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Posted Thu Dec 29, 2011 12:33 AM

How about a homebrew conversion ....



I started working on something similar for the TI-99/4A (same video chip), but then got sidetracked again. oh well.... :ponder:




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