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Atari800Win PLus 4.1 beta 2

Atari800Win

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#76 slampam OFFLINE  

slampam

    Moonsweeper

  • 308 posts

Posted Wed Mar 14, 2012 6:02 PM

Just wanted to know why the updated 4.1 version no longer works on Windows95 (missing export kernel32.dll error)? Is it the core that's changed or the compiler that's being used?

I should mention atari800-2.2.1-winsdl does still work with win95. :)

Edited by slampam, Wed Mar 14, 2012 6:21 PM.


#77 AtariGeezer ONLINE  

AtariGeezer

    Dragonstomper

  • 592 posts
  • Location:Santee, CA

Posted Wed Mar 14, 2012 6:44 PM

View Postslampam, on Wed Mar 14, 2012 6:02 PM, said:

Just wanted to know why the updated 4.1 version no longer works on Windows95 (missing export kernel32.dll error)? Is it the core that's changed or the compiler that's being used?

I should mention atari800-2.2.1-winsdl does still work with win95. :)

It's probably trying to call the "IsDebuggerPresent", which Win95 does not have in kernal32. Windows 98 was the first to include it...

Jay

#78 peteym5 OFFLINE  

peteym5

    Dragonstomper

  • 769 posts
  • Location:Western New York USA

Posted Wed Mar 14, 2012 7:37 PM

I am using Altirra now, but from time to time I have to plug in my stuff into Atari800Win because its easier to track down problems, trace back whatever the cause was. I've been using Atari800Win Plus for years and familiar of how to use it. Altirra I have to learn things all over again.

#79 phaeron OFFLINE  

phaeron

    Dragonstomper

  • 629 posts
  • Location:USA

Posted Thu Mar 15, 2012 9:28 PM

A8WP 4.1 is compiled with Visual Studio 2005 (VC8), which no longer targets Windows 95 and has a Windows 98+ API call in its CRT (IsDebuggerPresent). If you're really desperate you can probably hex edit this to GetTickCount as I think it is only called when an invalid argument or security check failure occurs, and the worst that happens is that the CRT hook is called an extra time or two.

#80 slampam OFFLINE  

slampam

    Moonsweeper

  • 308 posts

Posted Fri Mar 16, 2012 3:00 PM

Genius little hack. Works! My outdated video drivers take 6min to flip the GUI from windowed to fullscreen, but it plays at 100%.





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