I wanted to share a remix of an old project, as a little present before the end of the year. There was no time for more and P.M 3.0 needs a lot more time yet
This one is inspired by the old Arkanoid games (1, 2 and Tournament). Is a beta version, there is still work to do, but is already very playable, so I hope people enjoy it.
To do (in the far, far future): enemies!, new type of bricks, more powerups, more levels, bosses at the end of every branch of levels, tittle screen, better graphics, music and more animations and sound effects.
Right now it only works with a mouse (should add paddle and trackball support). At last, after all this years I made a mouse routine that works well using acceleration, so I hope it also works well in a real machine, with a low DPI mouse. In Altirra it runs very good using a modern mouse (remember to not have too much processes running in the background, if you want a "smooth" play experience). Also, the height of the screen is a little big (2.5 mode lines over the normal top area and 1.5 lines below, for a total of 28 lines of Antic4 mode), so I hope to get any feedback about these issues on real machines.
Instructions:
Start the game with the button or the space bar.
Launch the ball with the button or the space bar.
At the end of a level select one of the two exits to go to different levels. There is a max of 7 levels before completing the game, but you can choose different branches at every step, so try to figure the best route to get the highest score (maybe I should offer a reward for this
Options: (change in the tittle screen, using the D, M and S keys)
- Difficulty: arcade (a little easier then the Ark. games) or easy (very slow, for small children
- Vaus type: not working.
- Mouse input acceleration: change between 0 (no acceleration) to 3 (max acceleration).
- Starting level: all completed levels show here, but at the start of the game there are only 3 unlocked.
Powerups (pills):
- E: expand powerup, bigger paddle size
- R: reduce powerup, smaller paddle size (x2 the scoring of bricks, while in use)
- C: catch powerup, catch the ball for some seconds, drop it using the button or the space bar.
- S: slow powerup, slow down the ball speed (the effect is accumulative, but the ball speed up after touching the top border or every 20 seconds)
- P: extra player powerup, get an extra ball (max one per level)
- B: break powerup, open the side exits so you can go to the left or right level
- X: mega ball powerup, red ball that can destroy every type of brick
- D: disrupt powerup, multi ball (3 of them, there are no new powerups created when this is active!)
Scoring:
- 80 points per normal brick
- 50 points per every hit to "hard" bricks (the ones that need more than one hit)
- while in use, the "R" powerup adds a x2 multiplicator to the score of every brick
- 1000 points per powerup
- 10000 per using one of the exits after catching the "B" powerup
- 5000 points per completing a level without losing a ball (and destroying all bricks)
- one extra player after 20000 points
The NTSC version is the best one, only because of the frame rate (60 vs 50). But the speed, the gameplay and the colors should be the same between both versions. Only the speed of the sounds and some animations are a little different (and the mouse input rate: 1440Hz in NTSC vs 1350Hz in PAL).
The NTSC version only run in a NTSC system, the PAL version only run in a PAL system.
Regards!
..and Merry Christmas, there is still one hour left here
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