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Quest for Pearls - Dare you try?


10 replies to this topic

#1 jchase1970 OFFLINE  

jchase1970

    Moonsweeper

  • 340 posts
  • Location:Newburgh IN

Posted Sat Dec 24, 2011 9:33 PM

Merry Christmas friends, I have had a terrible year and have had this all but done for months. I have forced myself to finish tonight to give everyone here a little Christmas gift. I hope you enjoy and I hope its debugged!!!!!

Posted ImagePosted Image



RUN QP/F in extended basic

Attached File  QP.zip   8.47K   13 downloads

Thanks, John

Edited by jchase1970, Mon Dec 26, 2011 2:07 PM.


#2 moulinaie OFFLINE  

moulinaie

    Chopper Commander

  • 185 posts
  • Location:France, Burgundy

Posted Sun Dec 25, 2011 2:46 AM

Hey, funny game!
Very reactive with cool animated objetcs.
Are the pearls limited in number or can you find as manu as you want??

Guillaume.

#3 jchase1970 OFFLINE  

jchase1970

    Moonsweeper

  • 340 posts
  • Location:Newburgh IN

Posted Sun Dec 25, 2011 10:34 AM

Thank you. I tried to animate everything I could. There is no limit to how much you can find but you can only carry 6 pearls and 6 gold pieces at a time. This limit really only affects the first few levels. Each time you go back to your boat the game gets harder and once the pirate ships starts coming out you will run out of time before u find a full amount of treasure. To make it a little harder you can not search the same piece of kelp or ship 2 times in a row. You must move around.
I now remember one thing I forgot to implement that was a changing sky color for every level to show a change in the game state.
But it is complete and playable!

#4 moulinaie OFFLINE  

moulinaie

    Chopper Commander

  • 185 posts
  • Location:France, Burgundy

Posted Sun Dec 25, 2011 10:47 AM

View Postjchase1970, on Sun Dec 25, 2011 10:34 AM, said:

Thank you. I tried to animate everything I could. There is no limit to how much you can find but you can only carry 6 pearls and 6 gold pieces at a time.

Yes, that's a cool game!
Simple and efficient!
Guillaume.

#5 sometimes99er ONLINE  

sometimes99er

    Stargunner

  • 1,922 posts
  • Location:Denmark

Posted Sun Dec 25, 2011 10:58 AM

Very nice. :)

#6 marc.hull ONLINE  

marc.hull

    Dragonstomper

  • 646 posts
  • Location:Oklahoma CIty.

Posted Sun Dec 25, 2011 12:55 PM

View Postjchase1970, on Sat Dec 24, 2011 9:33 PM, said:

Merry Christmas friends, I have had a terrible year and have had this all but done for months. I have forced myself to finish tonight to give everyone here a little Christmas gift. I hope you enjoy and I hope its debugged!!!!!

Posted ImagePosted Image


RUN QP/F in extended basic

Attachment QP.zip

Thanks, John

I dared.... Pretty good John.

Is that compiled XB ?

#7 jchase1970 OFFLINE  

jchase1970

    Moonsweeper

  • 340 posts
  • Location:Newburgh IN

Posted Sun Dec 25, 2011 1:05 PM

compiled TIBASIC, no sprites :(

#8 moulinaie OFFLINE  

moulinaie

    Chopper Commander

  • 185 posts
  • Location:France, Burgundy

Posted Sun Dec 25, 2011 1:12 PM

View Postjchase1970, on Sun Dec 25, 2011 1:05 PM, said:

compiled TIBASIC, no sprites :(

Try MLC !!! ;-)

Guillaume.

#9 marc.hull ONLINE  

marc.hull

    Dragonstomper

  • 646 posts
  • Location:Oklahoma CIty.

Posted Sun Dec 25, 2011 1:25 PM

View Postjchase1970, on Sun Dec 25, 2011 1:05 PM, said:

compiled TIBASIC, no sprites :(

We need to get you an EA manual ;-)....

#10 jchase1970 OFFLINE  

jchase1970

    Moonsweeper

  • 340 posts
  • Location:Newburgh IN

Posted Sun Dec 25, 2011 6:48 PM

Guillaume, I have looked at MLC and it's not for me. Same with forth, great work for both but not something I feel like learning atm.

John

#11 jchase1970 OFFLINE  

jchase1970

    Moonsweeper

  • 340 posts
  • Location:Newburgh IN

Posted Sun Dec 25, 2011 6:50 PM

Marc, I'm still putting around with Assembly but have not put much effort in to it this year. Maybe next year will be better for me. I hope :)




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