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Trashmania: Remix (if you want it on cart, say so in the poll)


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Poll: Trashmania: Remix Cart release (24 member(s) have cast votes)

Assuming Trashmania: Remix is released on cartridge, would you be willing to buy it?

  1. Yes (19 votes [79.17%])

    Percentage of vote: 79.17%

  2. No (if you want, you can explain why in the topic) (2 votes [8.33%])

    Percentage of vote: 8.33%

  3. Maybe (3 votes [12.50%])

    Percentage of vote: 12.50%

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#101 Animan OFFLINE  

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Posted Tue Feb 7, 2012 3:54 PM

Just for fun, I decided to make a SECAM60 version of Trashmania: Remix!

Sadly, because SECAM 2600's don't have a COLOR/BW switch (it's hardcoded as BW), I have disabled the pause feature, and the interactive title screen switch has been relocated to the Right Difficulty Switch. The pause code is still in there, it just can't be used.

I've used the small extra space gained from removing the COLOR/BW detection (used for pausing) for slowing down the flashing colors in the "Jonathon Bont 2012" screen. With only 8 colors, it was was such a strain to see them cycle so fast.

If you're playing this in an emulator, be sure to change the TV Format setting to "SECAM60".

Enjoy!

ntscpalsecam.png

Attached Files


Edited by Animan, Tue Feb 7, 2012 4:52 PM.


#102 Csonicgo OFFLINE  

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Posted Tue Feb 7, 2012 4:46 PM

People used to joke about NTSC but ... wow. SECAM just doesn't play well at all.

#103 Animan OFFLINE  

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Posted Tue Feb 7, 2012 4:50 PM

View PostCsonicgo, on Tue Feb 7, 2012 4:46 PM, said:

People used to joke about NTSC but ... wow. SECAM just doesn't play well at all.

SECAM Trashmania: Remix plays just like the NTSC and PAL versions, it just has fewer colors and no pause feature.

#104 CaptainBreakout OFFLINE  

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Posted Mon Feb 13, 2012 11:52 PM

Okay... here's a little more complete mockup. NEEDS COLORING ... not my forte, but I'll do it eventually. But if anyone wants to jump in... !

Also, Animan, what do you think? I started coloring around the angry trash but ran out of steam tonight. Good time to find out if you like the art and layout.

Just realized it should say Trashmania Remix... or something like that. let me know how you'd like the title to appear.

Attached Thumbnails

  • Trashmania_NotColored.jpg

Edited by CaptainBreakout, Mon Feb 13, 2012 11:54 PM.


#105 Animan OFFLINE  

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Posted Tue Feb 14, 2012 5:32 PM

View PostCaptainBreakout, on Mon Feb 13, 2012 11:52 PM, said:

Okay... here's a little more complete mockup. NEEDS COLORING ... not my forte, but I'll do it eventually. But if anyone wants to jump in... !

Also, Animan, what do you think? I started coloring around the angry trash but ran out of steam tonight. Good time to find out if you like the art and layout.

Just realized it should say Trashmania Remix... or something like that. let me know how you'd like the title to appear.

Awesome... just AWESOME! :love:

I'm assuming the smiley face is a placeholder for Hologram Joe?

#106 CaptainBreakout OFFLINE  

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Posted Tue Feb 14, 2012 6:25 PM

View PostAniman, on Tue Feb 14, 2012 5:32 PM, said:

View PostCaptainBreakout, on Mon Feb 13, 2012 11:52 PM, said:

Okay... here's a little more complete mockup. NEEDS COLORING ... not my forte, but I'll do it eventually. But if anyone wants to jump in... !

Also, Animan, what do you think? I started coloring around the angry trash but ran out of steam tonight. Good time to find out if you like the art and layout.

Just realized it should say Trashmania Remix... or something like that. let me know how you'd like the title to appear.

Awesome... just AWESOME! :love:

I'm assuming the smiley face is a placeholder for Hologram Joe?

Glad you like it. It should look really nice when it's colored and polished. I think there can be a lot f glowing in it... from Hologram Joe, the glow stick, the doorways, and then windows in the background. Should be fun to do.

Actually, I can't tell for the life of me what Hologram Joe looks like. Either in my DOS emulator machine or Stella in Windows on this thing. Nether displays interlacing like a real Atari.

Can you post maybe a simple low pixel drawing of what Hologram Joe looks like?

#107 ViciousTengu OFFLINE  

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Posted Wed Feb 15, 2012 3:21 AM

Posted Image

Edited by ViciousTengu, Wed Feb 15, 2012 3:24 AM.


#108 Animan OFFLINE  

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Posted Wed Feb 15, 2012 7:40 PM

View PostCaptainBreakout, on Tue Feb 14, 2012 6:25 PM, said:

View PostAniman, on Tue Feb 14, 2012 5:32 PM, said:

View PostCaptainBreakout, on Mon Feb 13, 2012 11:52 PM, said:

Okay... here's a little more complete mockup. NEEDS COLORING ... not my forte, but I'll do it eventually. But if anyone wants to jump in... !

Also, Animan, what do you think? I started coloring around the angry trash but ran out of steam tonight. Good time to find out if you like the art and layout.

Just realized it should say Trashmania Remix... or something like that. let me know how you'd like the title to appear.

Awesome... just AWESOME! :love:

I'm assuming the smiley face is a placeholder for Hologram Joe?

Glad you like it. It should look really nice when it's colored and polished. I think there can be a lot f glowing in it... from Hologram Joe, the glow stick, the doorways, and then windows in the background. Should be fun to do.

Actually, I can't tell for the life of me what Hologram Joe looks like. Either in my DOS emulator machine or Stella in Windows on this thing. Nether displays interlacing like a real Atari.

Can you post maybe a simple low pixel drawing of what Hologram Joe looks like?

Here's what I'm imagining. If at all possible, try and make him a little transparent when you're drawing him up:

Attached Thumbnails

  • hologramjoe.png

Edited by Animan, Wed Feb 15, 2012 7:41 PM.


#109 Animan OFFLINE  

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Posted Fri Feb 24, 2012 5:24 PM

Heh, I finally found the opening sound effect I was looking for...

Enjoy.

EDIT: Tweaked the sound a little bit. Sounds better.

Attached Files


Edited by Animan, Sat Feb 25, 2012 3:23 PM.


#110 Animan OFFLINE  

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Posted Wed Feb 29, 2012 1:51 PM

Thinking about ways to make Trashmania Remix's cartridges "unique", I came up with this idea:



Basically, I would print a mirrored label (probably different artwork than that of the normal label) on the bottom side of the cart, and place the plastic (taken from a CD Case) under it in the way shown in the video.

It's a silly gimmick, but it's a neat one I think. Might grab some extra attention at a game convention or something.

That, and it wouldn't be much more expensive to do: just print another label, and include a piece of plastic like the one shown in the video.

Should this be something I should consider for the actual release?

Note: I tested to see if the 3D effect would still work with the cartridge fully upright like on the 2600 Jr., and it still worked fine.

EDIT: Here's a quick mock-up I did. Will need to make the label smaller, since part of it would be obscured when inserted into the 2600.

WP_000099.jpg

Edited by Animan, Wed Feb 29, 2012 2:31 PM.


#111 Animan OFFLINE  

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Posted Wed Feb 29, 2012 7:04 PM

OK, went a little overboard here :P .

If you look close, you can see the houses further back in the first picture (looks better IRL). This is just a quick and dirty mock-up I did.

What do ya think, sirs?

WP_000100.jpg

WP_000102.jpg

Edited by Animan, Wed Feb 29, 2012 7:04 PM.


#112 Lodmot OFFLINE  

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Posted Wed Feb 29, 2012 7:05 PM

I think you should go for the holographic label.

#113 Animan OFFLINE  

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Posted Wed Feb 29, 2012 7:17 PM

Here's a nice chart showing what everything is:

diagram.jpg

#114 Liduario OFFLINE  

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Posted Mon Apr 23, 2012 10:36 PM

I've made 999,999!!!

Just kidding. I found a little bug.

The score drops down with time so I waited in the very begining. The score rolls in the reverse direction! Then I died on purpose and recorded the highest score possible!
--------

That's a very good game. The music is great! If I had an atari, I would buy the cartridge. :)

Attached Thumbnails

  • trashmania.bin.png

Edited by Liduario, Mon Apr 23, 2012 10:40 PM.





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