Posted Wed May 16, 2012 7:23 PM
25. Castlevania: Circle of the Moon (GBA)
Being on a "MetroidVania" Castlevania kick just prior to going on vacation, I had purchased the three GBA games. Circle of the Moon was the last of the trilogy for me to complete, and I finally managed that Monday night or so.
I remember buying this one the week or so that the GBA came out. It was my first game for the system, and it was awesome for the time. It was the first game to feature "MetroidVania"-style gameplay since Symphony of the Night, and at the time, that in itself was a big deal. While it was no Symphony of the Night, it still didn't disappoint, even despite it being extremely dark on the GBA's non-backlit screen. The question is, being a launch GBA title with little in the way of scaling or fancy graphical effects, has it held up over the years? Well, yes, sort of.
Depending on where you are coming from, it might take a little bit of time to "get into" this game. I say that because the game is very basic compared to something like Aria of Sorrow. That title had a very fleshed out "soul" system, where you could gather a new ability from every enemy in the game. On top of that, you could also find various weapons, armor, and other miscallaneous items throughout the castle. This gave you a lot to do even after finishing the game. Also, naturally the visuals are more polished in that release, and the gameplay control feels smoother. In Circle of the Moon, everything feels like a step backwards, and rightfully so--it's several years older. Your character is rigid whenever whipping. Also, there's not much in terms of item collecting--just a few potions to be had here and there, some anti-venom items, cure curse, etc. There aren't any other types of weapons, and your varying attacks come from the classic Castlevania sub-weapons (cross boomerang, axe, throwing knife, and holy water), as well as these cards you can find.
The cards? They are somewhat like the soul system in Aria of Sorrow, but a little more limited in function. From what I can tell, there are nearly two dozen (give or take a few) cards to find in the game, and by making various combinations, you can discover new attacks. The problem is, I never found much use to most of the combinations. Your stock whip is either more powerful than the combinations that use little magic points, or the ones that are powerful drain too much MP to be useful. Still, a neat gimmick I suppose, but I didn't have that "want" to discover every ability in the game like I did with Aria of Sorrow.
Overall, the game was still fun in this last playthrough. The flow of the castle is well thought out (unlike Harmony of Dissonance), and the soundtrack kicks ass. Perhaps it's not quite as refined as Aria of Sorrow's, but it features a heavy dose of classic Castlevania tunes remixed, and they all sound great. The sound effects are also solid, well above the next game (Harmony of Dissonance), with a cool echo effect on everything. It sounds great, especially for such an early GBA game. Do I recommend it these days? Yes, but keep your perspective realistic--it's no Aria of Sorrow, and if you come to this one straight after playing that game, it will most certainly take some time to adjust to. All in all though, it's still a great, challenging game when you give it time.
(Wow, that was more like a full-fledged review!)
26. Alan Wake (XBOX 360)
Having an itch for a modern game (finally), I decided to play Alan Wake, which I obtained via a cheap download code on eBay. As a fan of the Max Payne games, this is one I have wanted to play for quite a while now. Was it worth the wait? Hm. Well, my thoughts are below (mostly reposted from a thread in the Modern Gaming section):
Overall I thought it was an okay game that happened to have a fantastic story. The action seemed to get repetitive--kill a few guys, find a generator or a switch, run (or get lost) in some woods, watch a story-progressing cutscene, rinse and repeat. I was more addicted to wanting to know what happened next in the story and the environment around me than the gameplay itself. I loved all of the similarities to Max Payne, like the radio shows and the "Night Springs" faux TV series, but the gameplay itself got old quickly, especially those times I got lost in the forest areas. Even after the game was over, I didn't really think about the experience I had from a gameplay perspective--I kept thinking about the story and how it progressed, and tried to fill in the holes in my mind. Afterwards, I did some more research on the game, and looked into its expansion packs. I also discovered a promotional live-action short web series dubbed "Bright Falls" (the name of the main town in the game). It was actually relatively creepy, and after watching it, it made my head spin even more. I will reiterate again, I really thought the game was par for the course with a modern day game, but the story was excellent. Trying to play it again on Nightmare, I got a sort of "meh" feeling, and went back to the main menu and watched the ending again instead to pick out some details I missed the first time through.