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Happy New Year! - Scramble for the 7800


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#276 PacManPlus OFFLINE  

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Posted Thu Feb 9, 2012 11:31 AM

@CarvinV3: Thanks, and welcome to AtariAge! :) I've sent you a PM.

@Kurt_Woolsh: Thanks for the info - I didn't remember seeing it for any system other than the Vectrex. I flickered the enemies purposely because at that high of a resolution I could only get nine objects on the screen at a time until Maria was overloaded (Player's Ship, four shots, two bombs, and two enemies). From what I can tell, there are never more than four *moving* enemies on the screen at one time, so I flockered the two sprites between the four enemies when necessary.


As a side note, everyone who I owe a cartridge to at this point has had it sent out.

Edited by PacManPlus, Thu Feb 9, 2012 11:31 AM.


#277 Lendorien OFFLINE  

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Posted Thu Feb 9, 2012 12:00 PM

Hey Bob,

Been out of the loop for a bit. Are you still taking orders on this? Also, am I right in assuming this game's only XM compatibility is the HSC? I seem to recall you mentioning you were using the Tia for sound since it wasn't too elaborite. Thanks!

#278 PacManPlus OFFLINE  

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Posted Thu Feb 9, 2012 12:09 PM

Yes, and Yes ;)

#279 Mayhem OFFLINE  

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Posted Thu Feb 9, 2012 12:23 PM

There were clones on many systems, but only the Vectrex had a licensed conversion of Scramble. Quite peculiar, huh?

#280 NE146 OFFLINE  

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Posted Thu Feb 9, 2012 12:25 PM

Yes. I found it peculiar we got Super Cobra quite a bit, even on the 2600, but not Scramble. I'd have rather had Scramble :lol:

#281 Kurt_Woloch ONLINE  

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Posted Thu Feb 9, 2012 12:32 PM

View PostPacManPlush, on Thu Feb 9, 2012 11:31 AM, said:

@Kurt_Woolsh: (...) I flickered the enemies purposely because at that high of a resolution I could only get nine objects on the screen at a time until Maria was overloaded

Which makes me curious... what happens if Maria gets overloaded? I guess this happens if the display list gets too long to be executed during one scanline, so Maria doesn't get to finish it in time. What happens then... does Maria leave blank the unfinished scanline? Or does it display the unfinished scanline as far as it got while still trying to complete it? Or does it repeat the previous scanline until the new one is finished?

#282 the.golden.ax OFFLINE  

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Posted Thu Feb 9, 2012 12:32 PM

Can't wait to get this. I've not put the image on the CC2 still so the real cart will be my first play. I've long since thought that Peter Engelbrite should either bless or make a 7800 Gates of Zendocon. This is VERY close to my beloved Gates.

AX

#283 PacManPlus OFFLINE  

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Posted Thu Feb 9, 2012 12:48 PM

View PostKurt_Woloch, on Thu Feb 9, 2012 12:32 PM, said:

View PostPacManPlush, on Thu Feb 9, 2012 11:31 AM, said:

@Kurt_Woolsh: (...) I flickered the enemies purposely because at that high of a resolution I could only get nine objects on the screen at a time until Maria was overloaded

Which makes me curious... what happens if Maria gets overloaded? I guess this happens if the display list gets too long to be executed during one scanline, so Maria doesn't get to finish it in time. What happens then... does Maria leave blank the unfinished scanline? Or does it display the unfinished scanline as far as it got while still trying to complete it? Or does it repeat the previous scanline until the new one is finished?

Nothing that elaborate - it never gets to finish rendering items in the display list, so they never get drawn on the screen.

#284 _Fandal_ OFFLINE  

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Posted Thu Feb 9, 2012 1:55 PM

This game is outstanding! I just beat it on easy and I really love it!

Excellent work!!!

F.

#285 Inky OFFLINE  

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Posted Sat Feb 11, 2012 11:48 AM

Waiting for mine!

#286 Inky OFFLINE  

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Posted Sun Feb 12, 2012 12:27 AM

Received it today, but was unable to play it. Will try it out tomorrow

#287 Inky OFFLINE  

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Posted Sun Feb 12, 2012 12:11 PM

Just played it... Awesome!Great job as usual!

#288 Jinks OFFLINE  

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Posted Sun Feb 12, 2012 12:20 PM

Just got the game the other day, thanks, plays great, have not yet got to the end on easy yet, keep losing to lives on the level that you can not kill the things that come accoss real fast. that and the friggin prolines suck for rapid fire and movement at the same time, can only play for 5 minutes and hand hurts..

#289 KevinMos3 OFFLINE  

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Posted Mon Feb 13, 2012 2:27 PM

I was having a hard time playing this with the 7800 control pads because the buttons are too far apart to easily press both of them at the same time. I don't know how many ppl here use or know of the "Slik Stik," but it is the be all - end all of joysticks for the 2600. That's the joystick that I grew up with and because of the way they're made, it still works as good as the day I got it. Anyway, I was fiddling around with the difficulty switches trying to get the buttons combined and then I remembered that Bob said if you use a one-button controller, the game would detect and fire both shots and bombs at the same time. So... I tried the game with the Slik Stik and it plays sooooo much better for me. I still kinda suck, but I'm doing much much better and loving the game. :)

Edited by KevinMos3, Mon Feb 13, 2012 2:29 PM.


#290 keitaro OFFLINE  

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Posted Mon Feb 13, 2012 6:20 PM

I got the game!! PAL version works excellent. I love this game.
Many thanks for bring us Scramble for the 7800.

#291 Inky OFFLINE  

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Posted Wed Feb 15, 2012 5:59 PM

I actually got to the base on both the hard and easy levels with the prolines. I have never been able to accomplish this feat on the arcade version.

#292 Jinks OFFLINE  

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Posted Sat Feb 18, 2012 8:15 AM

I cant do JACK SQUAT with the prolines!! After I get my new NES converted pads I: will NEVER use them again..They are by far the worst controller I have ever used and make the system terrible to play as controls mean alot to any system.

#293 PacManPlus OFFLINE  

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Posted Sat Feb 18, 2012 6:42 PM

Thanks guys:

Dan also found an issue with my .A78 header (I *have to* look at these things more closely) :( Which is why it didn't work in MESS

Sorry guys, the updated A78 files are here.
Bob

Attached Files



#294 Trebor OFFLINE  

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Posted Sat Feb 18, 2012 8:24 PM

View PostPacManPlus, on Sat Feb 18, 2012 6:42 PM, said:

Thanks guys:

Dan also found an issue with my .A78 header (I *have to* look at these things more closely) :( Which is why it didn't work in MESS

Sorry guys, the updated A78 files are here.
Bob

Thanks for fixing and updating the files, Bob. It is very much appreciated.

#295 svenski OFFLINE  

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Posted Tue Feb 21, 2012 3:58 PM

Bob, just wanted to say received the Scramble cart - many thanks. Not had chance to play it yet (the wife keeps getting in the way) but thanks for putting such a great game together and add me to the list for the next one!

#296 AtariBrian OFFLINE  

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Posted Sun Feb 26, 2012 12:54 AM

bob, do you still have any carts left for sale?

#297 BioForceApe OFFLINE  

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Posted Sun Feb 26, 2012 9:37 AM

That header error reminds me when I was The Galaxer and I played Pac Man 320 (POKEY ver) on ProSystem... Until it freezed when I got an power pellet everytime. Turns out it was an header error that made the freeze loop because the game was picking infinite directions for the ghosts...

#298 Dauber OFFLINE  

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Posted Wed Feb 29, 2012 9:55 AM

Got mine on Feb. 18, while Inky and I were checking out a new (kinda) retro arcade...!

I gotta say, the only version I'd ever played of Scramble was the Vectrex version (even though the place Inky and I went to had the arcade version of Scramble), and...wow...just like I remember, except a lot more colors. :) And it remind me of all the little nooks and crannies in the Vectrex version I had a PITA time getting past...arggh!!! :)

Great work as always, Bob!

#299 life_is_pleach OFFLINE  

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Posted Wed Feb 29, 2012 5:56 PM

Are there any carts left? If, i would take a pal and a ntsc copy.

#300 PAC-MAN PRIME OFFLINE  

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Posted Tue Mar 6, 2012 8:11 PM

Hey Bob,

I haven't had much time to get back on here to say so, but I received Scramble a few days after I ordered from you. Thanks so much, man. It's fantastic!!! (as usual!!! :-D)




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