Shamus, on Thu Jan 5, 2012 9:58 PM, said:
You know, I think this has to rank up on the excitement scale right alongside those jaguar console shells that were made into dental camera housings.

Ironically enough, which I also thought was really cool and rather unique for the Jaguar, and I even talked with the fellow who was selling them about the possibility of us carrying at the GOAT Store
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And we don't have to wonder "what could have become" of the Jaguar platform in the future, we know what it became: The CoJag system (think
Area 51 and
Vicious Circle).

To be totally fair, the arcade hardware wasn't a very good "what could have become" of the Jaguar platform, as it was far too changed to actually be the platform itself. I have an Area 51 / Maximum Force cabinet (in a Maximum Force, which I like better personally). The hardware in it was really an iteration of the Jaguar hardware that was specifically built for arcade use. The system has an upgraded processor, and perhaps most importantly upgraded RAM and a hard drive that streams a TON of info to the game. The game that it contained was absolutely amazing, and Atari Games really was cranking out great games in the mid to late 90s. Area 51 remained one of the top arcade earners for about 5 years as I recall.
But, the Jaguar hardware, even in it's upgraded form, did not provide a good enough platform to continue to use it. I believe that only was used in five games, three of which were unreleased -- Area 51, Maximum Force, Freeze, Fishin' Frenzy, and Vicious Circle. (I don't count Area 51 / Maximum Force as another game.) Supposedly, there is also 3 on 3 Basketball, but I've never seen anything from that game. Which means that the Jaguar hardware in the arcade environment was right to make two of the greatest arcade shooters ever, but couldn't really do much else there either.
Compared to the Sega NAOMI board based off the Dreamcast hardware, which there were like 100 games made for that over 9 years, it was clear that the future of the Jaguar hardware would have had to have been in a wholly different form to really make it.
The Carousel story is interesting because they were trying not to make a new arcade game to set the world on fire, like a Tempest or a Tekken or a Maximum Force, but instead they were looking for a cheap way to introduce a gameplay mechanic into a type of coin operated machinery that has never traditionally had gameplay in them, period. They didn't need the hardware to be powerful -- the 5 and under crowd who were mostly playing this wouldn't care -- but they wanted their games to stick out amongst the trucks, planes, and trains that just rock back and forth -- so they would attach a simple game to make their machines into the must-ride kiddie rides where ever people went. But then there was another idea -- to theme each game to the locations they were at, to ensure the stores the games were at would showcase the machine.
It was a great idea, but as so often happens with great ideas -- something happened. The game made it to the prototyping stage, and after that point it died. And that is a pretty interesting story, I think.
I collect arcade machines and am fascinated by them and their history -- I have about probably 40 machines, mostly pins, but a bunch of vids too -- and this is the sort of thing that absolutely fascinates me -- the development history of these games. I love it. I'm sure that some others feel like me. Playing the game gets me to think about the possibilities that could have been in an industry that needs more thinking outside the box. My copy of Skycopter will always hang out here because of that