The 2600 only supports two missiles, two sprites (players), playfield and a ball.
However, many games seem to suggest that a good number of (non-blinking) sprites can be displayed at the same time. Having trouble doing that myself without inducing serious blink.
I am trying to get 15 examples of the same round object to display on the screen at once:
Org $FF00
SpriteData
.binary %00111100
.binary %01111110
.binary %11111111
.binary %11111111
.binary %11111111
.binary %11111111
.binary %01111110
.binary %00111100
I can do it but the blinking is terrible.
What are some of the programming concepts that allow more than two sprites to be cleanly displayed at once?
Thanks.













